Understand Acceltra
Useful when…
- Automatic rocket fire with distinct impact and explosion damage.
- A listed 32% critical chance and 2.8× critical multiplier for both attack modes.
- Mobile combat where sprint-enhanced reloads are useful.
What do the rockets do?
Rocket Impact deals 35 Impact damage. Rocket Explosion deals 8.8 Slash and 35.2 Puncture damage. Both attacks list 32% critical chance, a 2.8× critical multiplier, and 6% status chance. The explosion has a listed 50% damage reduction at 4 m. Rockets arm after traveling a safe distance, but the arming distance is unspecified; account for that delay when firing at nearby targets.
How does it handle?
Acceltra fires automatically at 12 shots per second and has a 48-round magazine, listed accuracy of about 23.5, and a 2-second reload. Reloads are faster while sprinting, and faster still when Gauss wields it. No exact reload reduction is specified, so treat sprinting as a handling benefit rather than a fixed reload-time change.
Requirements and construction
Acceltra requires Mastery 8, has a rank cap of 30, and carries a Naramon polarity. Its listed construction requires 25,000 credits, 24 hours, one blueprint, 200 Concentrated Gas, 8,000 Nanospores, 4 Neurodes, and 925 Plastids. These costs describe the listed construction recipe; they do not establish current availability.
Which other rifles might suit a different preference?
Acceltra Prime is a related option to consider if you meet its higher Mastery 14 requirement and want the listed higher critical chance of 34% and 3× multiplier. Alternox is listed at Mastery 8 and has electrical-orb primary fire plus an alternate attack that sticks to surfaces, pulses Electricity, then explodes. Those modes make it a different choice for players seeking its described electrical effects rather than Acceltra’s rocket handling.
Limitations and tradeoffs
- Rockets require travel distance to arm; no exact distance is listed.
- The magazine holds 48 rounds and the listed reload time is 2 seconds, though sprinting and Gauss improve reload speed.
- Rocket Explosion damage is reduced by 50% at 4 m.
Common mistakes to avoid
- Expecting rockets to arm immediately at close range; they need to travel a safe distance.
- Combining Rocket Impact damage with Rocket Explosion damage as though they are one attack mode.
- Assuming explosion falloff behavior between distances; only the 50% reduction at 4 m is specified.






