Understand Aegrit
Useful when…
- Throwing a charge and choosing when to detonate it remotely.
- Reviewing the Direct Hit and Detonation as separate attacks.
What do the direct hit and detonation deal?
Direct Hit is a projectile with listed speed and flight values of 30. It deals 4.5 Impact, 1.8 Puncture, and 2.7 Slash, with 37% critical chance, a 1.9× critical multiplier, and 19% status chance. Detonation is a separate AoE entry listing 797 Blast, 37% critical chance, a 2× critical multiplier, and 19% status chance. Its listed falloff ends at 9 m, with 70% reduction at the end.
What handling details are listed?
Aegrit has an Active trigger, a two-round magazine, a listed fire rate of 2, and a 1.3-second reload. Its Mastery requirement is 11. The weapon description describes throwing it at an enemy's position and detonating it remotely at the chosen moment.
How do other thrown weapons differ in their descriptions?
Castanas are described as remotely triggered and delivering electricity. Talons are described as tactical bombs that dig into a target and detonate on command. Cantare's description says its blades return upon reload and can increase allies' Reload Speed when they hit enemies on return. These descriptions indicate different stated mechanics, without establishing a general damage ranking.
Limitations and tradeoffs
- The magazine holds two charges.
- The listed detonation falloff ends at 9 m, with 70% reduction at the end.
- The Mastery requirement is 11.
Common mistakes to avoid
- Judging the weapon only by its Direct Hit entry and overlooking the separate Detonation entry.
- Treating the 70% falloff reduction as applying throughout the listed distance rather than at its end.
- Assuming the comparison descriptions establish a general damage ranking.






