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Cernos
Warframe · Equipment

Cernos

Charged projectile bow with high listed Impact damage and strong critical chance.

Released Nov 27, 2013

Cernos is a charge bow for players seeking a high-Impact projectile, particularly against targets where its described shield-focused use is relevant. The charged shot takes 0.5 seconds and deals twice the listed damage of the uncharged shot. Both modes have 36% critical chance and a 2× multiplier.

TypeBowMastery requirement6Critical chance36%Critical multiplier2
Cernos GUIDE

Understand Cernos

Useful when…

  • Charging shots when the stronger 342 Impact attack is worth the 0.5-second charge.
  • Using uncharged shots for quicker lower-damage attacks when a full charge is not practical.
  • Considering its described high-Impact profile against highly shielded enemies.

How do charged and uncharged shots differ?

The uncharged projectile travels at 70 m/s and deals 171 Impact, 9.5 Slash, and 9.5 Puncture, with 36% critical chance, a 2× multiplier, and 18% status chance. The charged shot takes 0.5 seconds, travels at 90 m/s, and deals 342 Impact, 19 Slash, and 19 Puncture with the same critical and status values. The bow has one arrow loaded and a listed 0.6-second reload.

When should I consider another bow?

Paris is described as usable in stealth or open combat and has chargeable magnetic-field arrows; consider it if those stated traits are what you need. Evensong has an ally-protection effect while its arrows wound enemies, and its kills empower ally weapons with Multishot, so it serves a support role distinct from Cernos's Impact-focused hunting description. Nunchasa's alt-fire freezes enemies it touches and leaves a chilling path. These are specialized behaviors, not direct upgrades based on the listed critical chances.

What handling mistake should I avoid?

The uncharged shot deals half the listed damage of the charged shot, so do not quote the charged values for every arrow. The projectile speeds also differ: 70 m/s uncharged and 90 m/s charged. Account for both charge time and travel when aiming at moving targets.

Limitations and tradeoffs

  • Charging takes 0.5 seconds, though the uncharged attack is available with lower listed damage.
  • Projectile travel means aim and lead matter; charged and uncharged arrows travel at different speeds.

Common mistakes to avoid

  • Do not confuse the uncharged attack's half-strength damage with the charged shot's damage.
  • Do not treat projectile arrows as hit-scan shots.

Effects and reference details

Detailed properties

Critical chance36%
Critical multiplier2×
Status chance18%
Listed attack rate1
Accuracy16.67
TriggerCharge
Magazine size1
Reload time0.6 seconds
Multishot1
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Uncharged Shot36%2×18%impact: 171, slash: 9.5, puncture: 9.5
Charged Shot36%2×18%impact: 342, slash: 19, puncture: 19

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Cernos — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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