Understand Coda Motovore
Useful when…
- Consider it when you want a hammer with a physical-damage-type-dependent wheel buff.
- Use slam attacks for area damage, with separate regular and heavy slam profiles.
Physical damage and wheel buff
The normal attack deals approximately 83.33 Impact, 83.33 Puncture, and 83.35 Slash damage, with 25% critical chance, a 2.3× multiplier, and 30% status chance. Its description says the wheel shapeshifts and gains a unique buff to match the type of physical damage the weapon has been modded for.
Attack modes and handling
The regular slam deals about 166.5 Impact, 166.5 Puncture, and 167 Slash in an area. The heavy slam deals about 249.75 Impact, 249.75 Puncture, and 250.5 Slash, with its own falloff. The weapon lists 2.5 m range, 0.4 follow-through, a five-second combo duration, and 1.2 seconds of wind-up. Its hammer profile and wind-up make these details relevant when deciding whether its slower heavy attacks fit your play style.
Comparison by mechanic
The comparison candidates have different hooks: Tenet Agendus is a sword-and-shield weapon whose description says heavy attacks launch energy disks; Volnus is a lightweight glass hammer whose description notes added slam radial damage when wielded by Gara; Arca Titron builds an electron charge with successive kills and unleashes it on slam attacks. Consider them when one of those specific mechanics suits the intended play. Their descriptions alone do not show that they outperform Motovore.
Limitations and tradeoffs
- The listed wind-up is 1.2 seconds.
- Follow-through is 0.4.
- The supplied description does not quantify the physical-type-matched buff.
Common mistakes to avoid
- Do not assume all three physical damage mods activate the same wheel buff; the description ties it to whichever type is modded for.
- Do not invent a numerical value for the wheel buff; none is provided.






