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Corinth
Warframe · Equipment

Corinth

Semi-automatic shotgun with a buckshot primary mode and airburst crowd-control mode

Released Dec 21, 2017

Corinth is a primary shotgun for players who want hard-hitting buckshot with a separate projectile airburst that can knock down nearby enemies. Its compact five-round magazine means shot placement and reload timing matter; the two attack modes have notably different critical, status, and damage profiles.

TypeShotgunMastery requirement8Critical chance30%Critical multiplier2.8
Corinth GUIDE

Understand Corinth

Useful when…

  • Use Buckshot for direct close-range damage, accounting for its falloff after 18 meters.
  • Use the airburst projectile and explosion when knocking down nearby enemies is useful.
  • Consider it if you want a shotgun with a direct-fire mode and a distinct area attack.

How do Buckshot and Air Burst differ?

Buckshot is a hitscan attack at 1.17 per second with 30% critical chance, a 2.8× multiplier, and 6% status chance. Its listed damage is 25.2 Impact, 37.8 Puncture, and 27 Slash. Damage falls off from 18 to 36 meters, with a 66.67% reduction at the endpoint. The airburst projectile is a separate attack with 4% critical chance, 1.6× multiplier, 28% status chance, and 100 Impact damage. Its explosion is an AoE entry listing 404 Blast damage with the same critical and status values; falloff runs from 0 to 9.4 meters with 90% reduction at the endpoint. The description says the round explodes mid-air and knocks down nearby enemies. Do not conflate the projectile’s Impact damage with the explosion’s Blast damage.

What is its practical handling?

The semi-automatic shotgun has a five-round magazine, 2.3-second reload, and listed fire rate of 1.17. Its accuracy is 9.09, and its two Madurai polarities are relevant when fitting compatible mods. It requires Mastery Rank 8 and has a rank cap of 30. The small magazine is the central handling constraint: use the direct fire deliberately and leave time to reload before a sustained push.

When are other shotguns a better fit?

Astilla is described as firing glass slugs that devastate on impact. Cedo offers a ricocheting glaive and primary damage that increases with each status effect on a target. Coda Bassocyst has blast-heavy primary shots and an alternate fire tied to Mercy Kill vulnerability. These alternatives have distinct stated mechanics; Corinth’s own distinguishing utility is the airburst projectile and knockdown rather than those effects.

What should I avoid?

Do not expect the airburst to use Buckshot’s 30% critical chance or falloff behavior: its projectile and explosion each list 4% critical chance and 28% status chance. Also, the airburst’s projectile and explosion are separate entries, not interchangeable descriptions of the same damage type.

Limitations and tradeoffs

  • The five-round magazine requires frequent reload management.
  • Buckshot loses damage over distance.
  • Airburst has lower listed critical chance than Buckshot and should be treated as its own mode.

Common mistakes to avoid

  • Using Buckshot’s statistics for the airburst projectile or explosion.
  • Assuming the airburst has Buckshot’s critical chance or range behavior.
  • Ignoring the five-round magazine when planning sustained engagements.

Effects and reference details

Detailed properties

Critical chance30%
Critical multiplier2.8×
Status chance6%
Listed attack rate1.17
Accuracy9.09
TriggerSemi
Magazine size5
Reload time2.3 seconds
Multishot6
Foundry Credits20,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Buckshot30%2.8×6%impact: 25.2, slash: 27, puncture: 37.8
Air Burst Projectile4%1.6×28%impact: 100
Air Burst Explosion4%1.6×28%blast: 404

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Corinth — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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