Understand Corinth
Useful when…
- Use Buckshot for direct close-range damage, accounting for its falloff after 18 meters.
- Use the airburst projectile and explosion when knocking down nearby enemies is useful.
- Consider it if you want a shotgun with a direct-fire mode and a distinct area attack.
How do Buckshot and Air Burst differ?
Buckshot is a hitscan attack at 1.17 per second with 30% critical chance, a 2.8× multiplier, and 6% status chance. Its listed damage is 25.2 Impact, 37.8 Puncture, and 27 Slash. Damage falls off from 18 to 36 meters, with a 66.67% reduction at the endpoint. The airburst projectile is a separate attack with 4% critical chance, 1.6× multiplier, 28% status chance, and 100 Impact damage. Its explosion is an AoE entry listing 404 Blast damage with the same critical and status values; falloff runs from 0 to 9.4 meters with 90% reduction at the endpoint. The description says the round explodes mid-air and knocks down nearby enemies. Do not conflate the projectile’s Impact damage with the explosion’s Blast damage.
What is its practical handling?
The semi-automatic shotgun has a five-round magazine, 2.3-second reload, and listed fire rate of 1.17. Its accuracy is 9.09, and its two Madurai polarities are relevant when fitting compatible mods. It requires Mastery Rank 8 and has a rank cap of 30. The small magazine is the central handling constraint: use the direct fire deliberately and leave time to reload before a sustained push.
When are other shotguns a better fit?
Astilla is described as firing glass slugs that devastate on impact. Cedo offers a ricocheting glaive and primary damage that increases with each status effect on a target. Coda Bassocyst has blast-heavy primary shots and an alternate fire tied to Mercy Kill vulnerability. These alternatives have distinct stated mechanics; Corinth’s own distinguishing utility is the airburst projectile and knockdown rather than those effects.
What should I avoid?
Do not expect the airburst to use Buckshot’s 30% critical chance or falloff behavior: its projectile and explosion each list 4% critical chance and 28% status chance. Also, the airburst’s projectile and explosion are separate entries, not interchangeable descriptions of the same damage type.
Limitations and tradeoffs
- The five-round magazine requires frequent reload management.
- Buckshot loses damage over distance.
- Airburst has lower listed critical chance than Buckshot and should be treated as its own mode.
Common mistakes to avoid
- Using Buckshot’s statistics for the airburst projectile or explosion.
- Assuming the airburst has Buckshot’s critical chance or range behavior.
- Ignoring the five-round magazine when planning sustained engagements.






