Understand Despair
Useful when…
- Use normal fire for rapid projectile shots with a short reload.
- Use the listed Incarnon form when its distinct projectile and radial attack profile suits the encounter.
Normal attack
Normal fire launches projectiles at 3.33 shots per second, with a listed speed of 70. Each normal shot has 58 total damage: 46.4 Puncture, 8.7 Slash, and 2.9 Impact. The listed critical chance is 16%, critical multiplier 1.6×, and status chance 16%. A ten-round magazine and 0.75-second reload support quick reload cycles; the projectile rather than hitscan behavior means moving targets may require leading.
Incarnon attack entries
A separate Incarnon Form Radial Attack lists 160 Heat damage, 30% status chance, and falloff ending at four units with 20% reduction. Treat these as distinct listed attacks; the input does not specify activation conditions, charge behavior, or how to trigger the form.
Build and alternatives
Despair requires Mastery rank 4, has a rank cap of 30, and comes with two Madurai polarities. Consider its projectile travel and low normal critical multiplier when setting priorities. Cantare's blades return on reload and can increase allies' Reload Speed when they hit enemies on return; Fusilai is described as Gara's signature glass throwing knives, with increased projectile speed when wielded by Gara. Hikou trades damage for expanded ammo capacity and a higher fire rate. Each differs in handling or conditional effects.
Limitations and tradeoffs
- Normal attacks are projectiles, so distant or moving targets can be harder to lead than hitscan targets.
- The listed Incarnon attacks have a distinct profile, but the supplied details do not state activation conditions.
Common mistakes to avoid
- Applying the Incarnon attack statistics to normal fire.
- Assuming an Incarnon activation or charge method that is not specified.
- Treating the listed radial Heat attack as part of every normal projectile.






