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Ether Reaper
Warframe · Equipment

Ether Reaper

Scythe with a quick normal attack, balanced critical profile, and strong Heavy Attack damage.

Released Sep 13, 2013

Ether Reaper is a Mastery Rank 4 scythe with 20% critical chance, a 2× multiplier, and a 1.083 normal attack speed. Its normal damage is mostly Slash, while its Heavy Attack damage is listed separately from its area slams. Consider it for a faster-feeling scythe profile with useful direct Heavy Attack damage; its 1-second Heavy Attack wind-up and 20% status chance are meaningful constraints.

TypeScytheMastery requirement4Critical chance20%Critical multiplier2
Ether Reaper GUIDE

Understand Ether Reaper

Useful when…

  • Use for close melee when a quicker normal attack and Slash-heavy damage suit your approach.
  • Consider the direct Heavy Attack when you are willing to commit to its 1-second wind-up.

How do its attack modes work?

Normal attacks deal 180 total damage: 126 Slash, 27 Impact, and 27 Puncture. They have 20% critical chance, a 2× critical multiplier, and 20% status chance at 1.08 attack speed. The regular Slam Attack is area damage dealing 360 Impact, with 50% falloff from 0 to 8 metres. Heavy Slam deals 540 Blast in an area, with 30% falloff from 0 to 9 metres. Both slam modes list 10% status chance. The separately listed direct Heavy Attack damage is 1,080; it is not the 900 Heavy Slam damage.

What use does the profile support?

The normal attack’s majority Slash damage and 1.083 attack speed suit repeated close melee strikes. Its 2.7 listed range gives it more reach than some shorter melee options, but the 1-second Heavy Attack wind-up calls for timing. The weapon has a Madurai polarity and requires Mastery Rank 4. These properties support considering it as a scythe for both normal strikes and deliberate direct Heavy Attacks; no special status effect is specified.

What are the tradeoffs and alternatives?

That is a distinction in listed critical profile, not a complete performance verdict. Jaw Sword and Coda Mire are swords, so they change weapon type; their comparison descriptions do not establish equivalent scythe handling.

Limitations and tradeoffs

  • Normal status chance is 20%; slam modes list 10%.
  • A 1-second Heavy Attack wind-up requires timing.
  • Area slam damage falls off with distance.

Common mistakes to avoid

  • Do not conflate the 1,080 direct Heavy Attack with the 900 Heavy Slam area attack.
  • Do not assume the normal attack’s 20% status chance applies to slams.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier2×
Status chance20%
Listed attack rate1.08
Blocking angle60
Combo duration5 seconds
Follow through0.6
Range2.7 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack20%2×20%impact: 27, slash: 126, puncture: 27
Slam Attack20%2×10%impact: 360
Heavy Slam Attack20%2×10%blast: 540

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Ether Reaper — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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