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Grendel
Warframe · Warframe

Grendel

Durable enemy-control and squad-support Warframe

Released Oct 31, 2019

Grendel consumes enemies to gain passive bonus armor and can use Nourish for health regeneration, Viral damage effects, and increased energy from energy sources. His other abilities add rolling knockdowns, a jump-slam shockwave, and a toxic projectile.

TypeWarframeMastery requirement0Armor370Health1,095Shield95
Grendel GUIDE

Understand Grendel

Useful when…

  • Consuming enemies for passive bonus armor
  • Using Nourish for health regeneration and its described Viral damage and energy effects
  • Rolling through enemies with Pulverize or using its jump slam
  • Using Regurgitate to slow nearby enemies and dissolve their armor

Feast and Nourish

Feast swallows enemies and stores them in Grendel’s gut; holding the ability vomits stored enemies out covered in toxic bile. Each consumed enemy grants bonus armor, but the amount is not provided. Nourish regenerates health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage, and energy sources provide more energy. These buffs extend to squad mates.

Pulverize and Regurgitate

Pulverize curls Grendel into a ball. He heals over time as he rolls and knocks over enemies in his path; jumping slams him into the ground and generates a damaging shockwave. Regurgitate ejects a bile-soaked enemy as a toxic projectile, with bonus damage based on that enemy’s maximum health. Nearby enemies are slowed and have their armor dissolved by the bile.

Listed stats and polarities

Grendel has 1095 health, 95 shields, and 370 armor. His listed polarities are Naramon and two Vazarin; his aura polarity is Naramon.

Comparison

Grendel Prime has the same listed health and shields, 400 armor instead of Grendel’s 370, and an additional Madurai polarity. Oberon’s description emphasizes healing and support, while Grendel’s describes enemy consumption, digestion effects, and toxic attacks.

Limitations and tradeoffs

  • The amount of passive bonus armor per consumed enemy is not provided.
  • Nourish ties health regeneration to nourishment from enemies in Grendel’s gut; its Viral damage and increased energy effects are described as occurring while he digests.
  • Pulverize’s rolling effects and jump-slam shockwave are distinct actions.

Common mistakes to avoid

  • Assuming the unresolved bonus armor per consumed enemy has a known value.
  • Treating Nourish’s Viral damage and increased energy effects as explicitly dependent on enemies remaining in the gut.
  • Confusing Pulverize’s rolling heal and knockdowns with its jump-slam shockwave.

Effects and reference details

Detailed properties

Listed health1,095
Listed shields95
Listed armor370
Energy175
Sprint speed0.95
Foundry Credits25,000
Foundry time72 hours
Feast

Swallow enemies whole and store them in Grendel's gut. Hold to vomit out stored enemies, covering them in toxic bile.

Nourish

Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates.

Pulverize

Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.

Regurgitate

Violently puke out a bile soaked enemy from Grendel's gut, turning the consumed into a toxic projectile that does bonus damage based on the enemy's Max Health. Nearby enemies are slowed and have their armor dissolved by the bile.

References and version

Game data version: Pinned public export

Grendel — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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