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Guandao Prime
Warframe · Equipment

Guandao Prime

Polearm melee weapon

Released Oct 27, 2020

Guandao Prime is a Mastery Rank 12 polearm with a listed range of 3 units. Its normal attack favors Slash damage; its regular and heavy slam attacks have separate damage types and falloff profiles.

TypePolearmMastery requirement12Critical chance32%Critical multiplier2.4
Guandao Prime GUIDE

Understand Guandao Prime

Useful when…

  • Choose it for a polearm profile with a Slash-weighted normal attack.
  • Compare its regular and heavy slam profiles when choosing between their listed area damage types and falloff.

Normal attack profile

The normal attack deals 240 base damage: 168 Slash, 60 Impact, and 12 Puncture. It has 32% critical chance, a 2.4× critical multiplier, 20% status chance, and listed speed of 1. Range is 3 units, follow-through is 0.6, and combo duration is 6 seconds.

Regular and heavy slams

The regular slam is an area attack dealing 480 Impact damage with 10% status chance; its falloff runs from 0 to 7 units, reaching 50% reduction at the endpoint. The heavy slam is a separate area attack dealing 720 Blast damage, also with 10% status chance; its falloff runs from 0 to 8 units, reaching 30% reduction at the endpoint. Heavy attack damage is separately listed as 1,440, and wind-up as 0.9 seconds.

Rank and polarities

Guandao Prime has a rank cap of 30, requires Mastery Rank 12, and has one Vazarin and two Madurai polarities. The listed polarities identify its slots; no specific mod effects or upgrade priority are established by these details.

Other melee weapon profiles

Thalys is a heavy scythe described as planting Void shards, with new shards causing existing shards to damage their hosts. Amphis is a staff described as connecting with multiple enemies and enabling shock damage on jump attacks. Anku is a scythe. These entries describe different weapon types and effects; they do not establish matching range or handling.

Limitations and tradeoffs

  • Each slam lists 10% status chance, compared with 20% for the normal attack.
  • Slam damage has the listed area falloff; the heavy attack has a 0.9-second wind-up.
  • Mastery Rank 12 is required.

Common mistakes to avoid

  • Applying the normal attack’s 20% status chance to either slam; both list 10%.
  • Treating regular and heavy slam damage as the same type or falloff profile.
  • Assuming another melee weapon’s type or description establishes matching range or handling.

Effects and reference details

Detailed properties

Critical chance32%
Critical multiplier2.4×
Status chance20%
Listed attack rate1
Blocking angle55
Combo duration6 seconds
Follow through0.6
Range3 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack32%2.4×20%impact: 60, slash: 168, puncture: 12
Slam Attack32%2.4×10%impact: 480
Heavy Slam Attack32%2.4×10%blast: 720

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Guandao Prime — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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