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Halikar Wraith
Warframe · Equipment

Halikar Wraith

Thrown glaive with distinct melee, ordinary throw, charged throw, explosion, and slam profiles.

Released Apr 5, 2021

Halikar Wraith is a Mastery Rank 13 glaive for players who want several distinct attack modes. Its ordinary throw deals equal listed Impact, Slash, and Puncture damage; charged throws shift heavily toward Puncture. Bounce and recall explosions use Blast, while its slam entries use Magnetic damage. Consider it when you want to choose among these different profiles during combat.

TypeGlaiveMastery requirement13Critical chance19%Critical multiplier2.3
Halikar Wraith GUIDE

Understand Halikar Wraith

Useful when…

  • Use the Normal Attack for close-range strikes, with 225 listed damage dominated by Puncture.
  • Consider ordinary throws for their separate bounce and recall Blast explosion entries.
  • Use charged throws when their higher listed thrown and explosion damage suits the situation and you can account for the 1.2-second charge.
  • Keep the glaive's Magnetic slam entries distinct from its Blast throw explosions.

Melee and ordinary throw

The Normal Attack lists 225 damage: 22.5 Impact, 180 Puncture, and about 22.5 Slash. It has 19% critical chance, a 2.3× critical multiplier, and 35% status chance. The ordinary throw is a separate profile: 87.7 each of Impact, Slash, and Puncture, with 21% critical chance, a 2.3× multiplier, and 39% status chance. The bounce explosion lists 329 Blast damage and the recall explosion 658 Blast damage. Both list a 5.1-meter falloff endpoint and 40% reduction.

Charged throw and slams

The charged throw has a 1.2-second charge and lists 421.6 Puncture, 52.7 Impact, and 22.7 Slash damage. It has 21% critical chance, a 2.5× multiplier, and 41% status chance. Its supplied flight value is 40; its unit and practical behavior are not specified. The charged bounce explosion lists 657 Blast damage, while the charged recall explosion lists 1,314 Blast damage. Both list 40% falloff reduction at 5.1 meters. Separately, the Slam Attack entry lists 450 Magnetic damage and the Heavy Slam Attack entry lists 675 Magnetic damage. The top-level heavySlamAttack field lists 900, a distinct field; do not substitute it for the attack entry's value.

Handling and investment

Halikar Wraith has a rank cap of 30, range 1.2, combo duration 5, and follow-through 0.7. It comes with two Madurai polarities and one Naramon polarity, which are relevant when fitting mods into its slots. These facts provide no specific mod recommendations or final-damage estimates. The charged throw's 1.2-second charge is a handling cost to weigh against its listed damage profiles; its listed numbers alone do not establish which mode performs best in a particular encounter.

Related melee options

Standard Halikar is also a glaive and is listed at Mastery Rank 7; its description says it can disarm targets. That comparison does not establish that Halikar Wraith shares this behavior or the same attack profiles. Machete Wraith is a machete, while Tak & Lug is a sword and shield whose description identifies a Heavy Attack shield throw with Blast effects. Their listed types and descriptions point to different handling and attack options, rather than establishing them as direct substitutes.

Limitations and tradeoffs

  • Requires Mastery Rank 13, compared with Rank 7 for standard Halikar.
  • Charged throws have a listed 1.2-second charge.
  • Ordinary and charged throw, bounce, recall, and slam entries have different damage profiles; compare the specific mode rather than treating them as one attack.

Common mistakes to avoid

  • Treating ordinary throw damage as mostly Puncture; its listed Impact, Slash, and Puncture values are equal.
  • Treating bounce and recall explosions as the same profile; their listed damage differs.
  • Using the 900 top-level heavySlamAttack field as the Heavy Slam Attack entry, which lists 675 Magnetic damage.
  • Assuming the supplied flight values define units or guarantee a particular flight behavior.
  • Assuming standard Halikar's disarming behavior applies to Halikar Wraith.

Effects and reference details

Detailed properties

Critical chance19%
Critical multiplier2.3×
Status chance35%
Listed attack rate1.17
Blocking angle55
Combo duration5 seconds
Follow through0.7
Range1.2 m

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack19%2.3×35%impact: 22.5, slash: 22.5, puncture: 180
Throw21%2.3×39%impact: 87.7, slash: 87.7, puncture: 87.7
Throw Bounce Explosion21%2.3×39%blast: 329
Throw Recall Explosion21%2.3×39%blast: 658
Charged Throw21%2.5×41%impact: 52.7, slash: 22.7, puncture: 421.6
Charged Throw Bounce Explosion21%2.5×41%blast: 657
Charged Throw Recall Explosion21%2.5×41%blast: 1314
Slam Attack19%2.5×29%magnetic: 450
Heavy Slam Attack19%2.5×29%magnetic: 675

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Halikar Wraith — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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