Understand Halikar
Useful when…
- Melee combat or throwing the glaive at range.
- Using charged throws when their physical and recall explosion profiles suit the attack.
Melee and ordinary throw
Halikar requires Mastery Rank 7. Its normal melee attack deals 149 listed damage, mostly Puncture, with 17% critical chance, a 2× critical multiplier, and 29% status chance. The ordinary throw has its own profile: 19% critical chance, 2.1× multiplier, 31% status chance, and listed flight value 30. Its bounce explosion deals 450 Blast with 40% falloff by 4.9 m; the recall explosion also deals 450 Blast and lists no falloff reduction.
Charged throw and slams
The charged throw has a 1.2-second charge, listed flight value 40, and a physical damage profile of 32.7 Impact, 32.7 Slash, and 261.6 Puncture. It has 21% critical chance, a 2.3× multiplier, and 33% status chance. Its bounce explosion lists 447 Blast with 40% falloff by 4.9 m; its recall explosion lists 894 Blast with no falloff reduction. Regular and heavy slams separately list 298 and 447 Magnetic damage, with their own area falloff.
Throwing behavior
The attack entries list flight values of 30 for the ordinary throw and 40 for the charged throw; they do not establish distances. The weapon description says it returns and can disarm targets, but the attack details do not quantify the return or disarm behavior.
Weapon type comparisons
Jat Kittag is a hammer, and Wolf Sledge is a throwing hammer. Those are different weapon types from Halikar’s glaive; their descriptions do not establish them as direct upgrades.
Limitations and tradeoffs
- Charged throws require a 1.2-second charge, and their bounce and recall explosions have different listed damage.
- Throw, explosion, melee, and slam values describe separate attack modes.
Common mistakes to avoid
- Assuming charged and uncharged bounce explosions have identical damage.
- Treating the return or disarm description as quantified or guaranteed behavior.






