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Halikar
Warframe · Equipment

Halikar

Thrown glaive

Released Oct 24, 2014

Halikar is a glaive with melee, ordinary throw, charged throw, and separate bounce and recall explosion modes. Its description says it returns to its wielder and can disarm targets.

TypeGlaiveMastery requirement7Critical chance17%Critical multiplier2
Halikar GUIDE

Understand Halikar

Useful when…

  • Melee combat or throwing the glaive at range.
  • Using charged throws when their physical and recall explosion profiles suit the attack.

Melee and ordinary throw

Halikar requires Mastery Rank 7. Its normal melee attack deals 149 listed damage, mostly Puncture, with 17% critical chance, a 2× critical multiplier, and 29% status chance. The ordinary throw has its own profile: 19% critical chance, 2.1× multiplier, 31% status chance, and listed flight value 30. Its bounce explosion deals 450 Blast with 40% falloff by 4.9 m; the recall explosion also deals 450 Blast and lists no falloff reduction.

Charged throw and slams

The charged throw has a 1.2-second charge, listed flight value 40, and a physical damage profile of 32.7 Impact, 32.7 Slash, and 261.6 Puncture. It has 21% critical chance, a 2.3× multiplier, and 33% status chance. Its bounce explosion lists 447 Blast with 40% falloff by 4.9 m; its recall explosion lists 894 Blast with no falloff reduction. Regular and heavy slams separately list 298 and 447 Magnetic damage, with their own area falloff.

Throwing behavior

The attack entries list flight values of 30 for the ordinary throw and 40 for the charged throw; they do not establish distances. The weapon description says it returns and can disarm targets, but the attack details do not quantify the return or disarm behavior.

Weapon type comparisons

Jat Kittag is a hammer, and Wolf Sledge is a throwing hammer. Those are different weapon types from Halikar’s glaive; their descriptions do not establish them as direct upgrades.

Limitations and tradeoffs

  • Charged throws require a 1.2-second charge, and their bounce and recall explosions have different listed damage.
  • Throw, explosion, melee, and slam values describe separate attack modes.

Common mistakes to avoid

  • Assuming charged and uncharged bounce explosions have identical damage.
  • Treating the return or disarm description as quantified or guaranteed behavior.

Effects and reference details

Detailed properties

Critical chance17%
Critical multiplier2×
Status chance29%
Listed attack rate1.17
Blocking angle55
Combo duration5 seconds
Follow through0.7
Range1.2 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack17%2×29%impact: 14.9, slash: 14.9, puncture: 119.2
Throw19%2.1×31%impact: 16.3, slash: 16.3, puncture: 130.4
Throw Bounce Explosion19%2.1×31%blast: 450
Throw Recall Explosion19%2.1×31%blast: 450
Charged Throw21%2.3×33%impact: 32.7, slash: 32.7, puncture: 261.6
Charged Throw Bounce Explosion21%2.3×33%blast: 447
Charged Throw Recall Explosion21%2.3×33%blast: 894
Slam Attack17%2×29%magnetic: 298
Heavy Slam Attack17%2×29%magnetic: 447

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Halikar — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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