Understand Wolf Sledge
Useful when…
- Compare the listed damage and status values for its separate melee and thrown attack entries.
- When evaluating its throw, distinguish the bounce explosion from the recall explosion and their different falloff values.
Normal attacks and slams
Normal Attack lists 132.09 Impact, 119.14 Slash, and 7.77 Puncture damage, with 17% critical chance, a 1.9× critical multiplier, and 33% status chance. Slide damage is listed as 518. Slam Attack is a separate area attack entry: 518 Impact damage, 17% critical chance, a 1.9× critical multiplier, and 10% status chance, with 50% falloff reduction over the listed 0–9 range. Heavy Slam Attack lists 777 Blast damage, the same critical values and 10% status chance, with 30% falloff reduction over 0–10.
Throw, bounce, and recall
Throw lists a 0.8-second charge time and 396.27 Impact, 357.42 Slash, and 23.31 Puncture damage, with 19% critical chance, a 2.1× critical multiplier, and 35% status chance. Its two explosion entries are distinct: Throw Bounce Explosion lists 777 Blast damage and 50% status chance, with 40% falloff reduction over 0–5; Throw Recall Explosion lists 1554 Blast damage and 50% status chance, with no falloff reduction listed over that range. The weapon description says the thrown hammer finds its way home.
Handling and alternatives
Wolf Sledge lists 3.1 range, 0.4 follow-through, a 5-second combo duration, and a 1.2-second wind-up. These are general handling values; the listed wind-up is not assigned to a specific attack. Halikar is a returning glaive described as capable of disarming targets. Galatine Prime is a heavy blade, while Coda Motovore is another hammer whose description says it gains a unique buff matching the physical damage type it has been modded for. These are distinct weapon traits.
Requirement and recipe
Wolf Sledge requires Mastery Rank 7 and has a rank cap of 30. The recorded recipe lists a blueprint, handle, head, motor, and five Alertium, with a build price of 30,000 and a build time of 43,200 seconds (12 hours). The recipe details do not establish a current acquisition path.
Limitations and tradeoffs
- The throw has a listed 0.8-second charge time.
- Bounce and recall explosions have different listed damage and falloff properties.
- Normal, throw, slam, and heavy slam are separate attack entries with different damage and status values.
Common mistakes to avoid
- Do not treat the bounce and recall explosions as the same attack entry; their listed damage and falloff differ.
- Keep Normal Attack, Throw, Slam Attack, and Heavy Slam Attack values separate.






