Understand Silva & Aegis
Useful when…
- Early melee use when a sword-and-shield weapon is desired.
- Area slams, which deal Impact or Blast rather than the normal attack's Heat.
Normal attack and handling
The normal attack lists 98 Heat damage, speed 1, critical chance 5%, critical multiplier 1.5, and status chance 20%. Its reach is 2.5, follow-through 0.6, and blocking angle 70. The weapon has no mastery requirement in the supplied entry.
Slam modes
The standard slam is an area attack dealing 196 Impact, with falloff from 0 to 7 range and 50% reduction. Heavy slam is a separate area attack dealing 294 Blast, with falloff from 0 to 8 range and 30% reduction. These are not Heat attacks like its normal swing.
Construction and alternatives
The listed construction inputs are 600 Alloy Plate, a blueprint, 1,200 Ferrite, one Forma, and 3 Gallium; build time is 43,200 seconds. Skana is another mastery-0 option, but it is a sword rather than a sword and shield. Cadus requires mastery 4 and is a staff, while Cerata is a mastery-7 glaive. Those alternatives do not share Silva & Aegis's weapon type or handling.
Practical limitation
The normal attack has low listed critical chance and a 1.5 critical multiplier. Use its Heat normal-attack profile and Impact or Blast slam modes for what they are; the source data does not describe an additional defensive ability from holding the shield.
Limitations and tradeoffs
- No mastery requirement and a sword-and-shield form.
- Normal attack damage is entirely listed as Heat, with 5% critical chance.
- Slam attacks switch to Impact and Blast damage.
Common mistakes to avoid
- Assuming the shield grants a defensive ability, which is not specified in the supplied properties.
- Treating the slam modes as Heat damage because normal attacks deal Heat.
- Overlooking the required Forma in the listed construction inputs.






