Understand Cerata
Useful when…
- Use normal melee attacks for the listed mix of Toxin and physical damage.
- Compare ordinary and charged throws, including their separate bounce and recall explosions, before choosing how to use the glaive.
- Use the listed slam profiles as separate area attacks when engaging nearby enemies.
Normal attack and ordinary throw
The normal attack lists 19 Impact, 36 Puncture, 52 Slash, and 76 Toxin damage, with 15% critical chance, a 2× multiplier, and 30% status chance. The ordinary throw is a separate attack: it lists 33 Impact, 39 Puncture, 52 Slash, and 77 Toxin, with 19% critical chance, a 2.1× multiplier, and 33% status chance. Its bounce explosion lists 333 Toxin with falloff across 4.8 m and a 0.3 reduction; its recall explosion lists 666 Toxin over the same listed radius with no falloff reduction.
Charged throw and explosions
The charged throw has a listed charge time of 1.2 seconds. It deals 46 Impact, 80 Puncture, 114 Slash, and 162 Toxin, with 21% critical chance, a 2.3× multiplier, and 34% status chance. Its bounce explosion lists 666 Toxin, with falloff across 4.8 m and a 0.3 reduction. Its recall explosion lists 1,318 Toxin across 4.8 m with no falloff reduction. These are distinct attack profiles; do not carry the charged throw's values over to the ordinary throw or its explosions.
Slams and equipment details
A slam attack lists 366 Toxin damage over an area with falloff from 0 to 5 m and 50% reduction. A heavy slam lists 549 Toxin with falloff from 0 to 6 m and 30% reduction. The glaive has a listed melee range of 1.25 m, a 5-second combo duration, and Madurai and Vazarin polarities. Construction data lists a 30,000 build price and 86,400-second build time, with one Forma, 2,500 Cryotic, four Bio Components, and 1,200 Plastids among its components.
Other melee options
The listed comparisons include Skana, a sword with Mastery requirement 0; Dragon Nikana, a nikana with requirement 8; and Glaive, a glaive with requirement 1 described as usable in melee or thrown at a distance. These identify different weapon types and requirements, but do not establish Cerata's Toxin damage values for those weapons or prove they are interchangeable.
Limitations and tradeoffs
- The charged throw has a stated 1.2-second charge time.
- Ordinary and charged throws, their bounce and recall explosions, and slam attacks have distinct damage values and falloff.
- The listed normal melee range is 1.25 m.
Common mistakes to avoid
- Treating ordinary throw, charged throw, bounce explosion, and recall explosion as one attack.
- Using a slam's falloff or damage figures to describe a thrown attack.
- Assuming the basic Glaive comparison shares Cerata's listed Toxin-specific attack values.






