Understand Hek
Useful when…
- Fire measured shots at close to medium range, where its listed falloff has not yet begun or reached its full reduction.
- Use its seven-pellet multishot and manage recoil between shots.
Shot pattern and damage
The normal attack is semi-automatic, hit-scan fire at 2.17 shots per second, with seven listed multishot. Each pellet’s damage profile is listed as 11.25 Impact, 48.75 Puncture, and 15 Slash. The attack lists 10% critical chance, a 2× critical multiplier, and 10.7% status chance. Damage falloff begins at 10 and reaches its listed 80% reduction at 20; the unit for these distances is not specified in the supplied values.
Practical handling
The description calls out a tight spread and strong recoil, making recoil management important if you want to maintain accurate medium-range shots. The magazine holds four rounds and reloads in two seconds. Boar is described as a low-accuracy, strong-recoil full-auto shotgun suited to close range, a different cadence and spread tradeoff. Astilla Prime is described as firing explosive glass slugs, also a distinct attack style.
Investment and access
Hek requires Mastery Rank 4 and has a 30-rank cap. No upgrade tracks are listed. Its low listed critical and status chances make it unwise to assume either stat is already a dominant strength; upgrade priorities depend on the build and intended use.
Limitations and tradeoffs
- Four-round magazine and two-second reload interrupt sustained fire.
- Strong recoil must be managed; listed falloff reduces damage beyond the specified range interval.
Common mistakes to avoid
- Ignoring the stated recoil when trying to keep shots on target.
- Treating per-pellet damage as if it were the total of all seven pellets, or ignoring the listed range falloff.






