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Hek
Warframe · Equipment

Hek

Tight-spread semi-automatic shotgun

Released Jan 4, 2013

Hek is a semi-automatic shotgun with seven pellets per shot, a four-round magazine, and a tight spread suited to medium range when its recoil is controlled. Consider it when you can place shots carefully and are comfortable with frequent reloads.

TypeShotgunMastery requirement4Critical chance10%Critical multiplier2
Hek GUIDE

Understand Hek

Useful when…

  • Fire measured shots at close to medium range, where its listed falloff has not yet begun or reached its full reduction.
  • Use its seven-pellet multishot and manage recoil between shots.

Shot pattern and damage

The normal attack is semi-automatic, hit-scan fire at 2.17 shots per second, with seven listed multishot. Each pellet’s damage profile is listed as 11.25 Impact, 48.75 Puncture, and 15 Slash. The attack lists 10% critical chance, a 2× critical multiplier, and 10.7% status chance. Damage falloff begins at 10 and reaches its listed 80% reduction at 20; the unit for these distances is not specified in the supplied values.

Practical handling

The description calls out a tight spread and strong recoil, making recoil management important if you want to maintain accurate medium-range shots. The magazine holds four rounds and reloads in two seconds. Boar is described as a low-accuracy, strong-recoil full-auto shotgun suited to close range, a different cadence and spread tradeoff. Astilla Prime is described as firing explosive glass slugs, also a distinct attack style.

Investment and access

Hek requires Mastery Rank 4 and has a 30-rank cap. No upgrade tracks are listed. Its low listed critical and status chances make it unwise to assume either stat is already a dominant strength; upgrade priorities depend on the build and intended use.

Limitations and tradeoffs

  • Four-round magazine and two-second reload interrupt sustained fire.
  • Strong recoil must be managed; listed falloff reduces damage beyond the specified range interval.

Common mistakes to avoid

  • Ignoring the stated recoil when trying to keep shots on target.
  • Treating per-pellet damage as if it were the total of all seven pellets, or ignoring the listed range falloff.

Effects and reference details

Detailed properties

Critical chance10%
Critical multiplier2×
Status chance10.71%
Listed attack rate2.17
Accuracy9.09
TriggerSemi
Magazine size4
Reload time2 seconds
Multishot7
Foundry Credits25,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack10%2×10.7%impact: 11.25, slash: 15, puncture: 48.75

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Hek — WARFRAME Wiki ↗
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