Understand Hirudo
Useful when…
- Close combat with critical hits for the described health-steal effect.
- Using regular or heavy slams for their separate area attacks.
Critical hits and health steal
Hirudo requires Mastery Rank 7 and has 30% critical chance with a 3× critical multiplier on its normal attack. Its description says it steals health with each critical hit. The description does not give a healing amount or narrow the trigger to a particular attack mode.
Attack profile and reach
Its normal attack lists 130 damage, mostly Puncture (104), with 11% status chance and attack speed 1. Listed range is 1.25 m. The regular slam lists 260 Impact damage and the heavy slam 390 Blast, with separate area falloff values.
Related weapons
Hirudo ranks to 30 and has one Madurai polarity. Coda Mire is a sword requiring Mastery Rank 17; Coda Pathocyst is a glaive requiring Mastery Rank 17. Galariak Prime is a scythe whose description says its critical chance increases with each status type affecting the target. These weapons have different types and mechanics from Hirudo.
Range and healing description
The health-steal description specifies each critical hit, without giving an amount or limiting it to normal attacks. Hirudo’s listed 1.25 m range is a separate property from the area falloff on its slam attacks.
Limitations and tradeoffs
- The health-steal amount is unspecified in the description.
- Its listed range is 1.25 m, and normal-attack status chance is 11%.
Common mistakes to avoid
- Assuming the description specifies a fixed health-steal amount.
- Narrowing the critical-hit condition to normal attacks only.






