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Hydroid
Warframe · Warframe

Hydroid

Corrosive damage, armor stripping, and crowd control Warframe

Released Apr 9, 2014

Hydroid combines area attacks and water-based crowd control with armor plunder and Corrosive effects. Consider him when you want his abilities and weapons to benefit from Corrosive Damage and want to strip enemy Armor while controlling groups.

TypeWarframeMastery requirement0Armor240Health365Shield270
Hydroid GUIDE

Understand Hydroid

Useful when…

  • Removing enemy Armor and increasing Corrosive Damage through Plunder.
  • Using area pressure and crowd control from aqueous abilities.
  • Applying Corrosive vulnerability through damage dealt by Hydroid.

Effects and conditions

Hydroid’s passive makes enemies he damages more vulnerable to Corrosive Status; the supplied numeric Armor reduction is unresolved, so no percentage can be stated. Tempest Barrage rains down on a target area. Tidal Surge carries him through enemies in a wall of water. Plunder takes Armor from nearby enemies and increases Corrosive Damage on his abilities and weapons; enemies already affected by Corrosive Status provide a greater increase. Tentacle Swarm summons tentacles from nearby surfaces to attack enemies. His listed stats are 365 Health, 270 Shields, and 240 Armor.

Practical use and equipment considerations

Plunder gives a concrete reason to combine Hydroid’s abilities with weapons that can apply Corrosive Status: affected enemies provide a greater increase, and Plunder boosts Corrosive Damage on both weapons and abilities. His passive also makes enemies he damages more susceptible to Corrosive Status. Tempest Barrage applies pressure to a target area, while Tentacle Swarm attacks from nearby surfaces; Tidal Surge gives him a direct movement-through-enemies attack. Hydroid lists Madurai and Naramon mod polarities and a Naramon aura polarity. These can help match slots to compatible mods, but no particular weapon, mod, or ability upgrade is specified.

Limitations and comparisons

Plunder’s larger increase depends on enemies being affected by Corrosive Status, and it takes a percentage of nearby enemies’ Armor. Do not assign a numeric value to the passive’s initial Armor reduction: its percentage is unresolved in the supplied description. Tentacle Swarm’s tentacles emerge from nearby surfaces, so its described placement depends on the environment. Hydroid Prime has the same listed abilities and passive, with 550 Health, 290 Armor, and additional listed polarities. Mag is described as manipulating magnetic fields and stripping defenses, while Qorvex is described as a durable crowd controller; neither description establishes Hydroid’s Corrosive-specific interaction.

Limitations and tradeoffs

  • Plunder gives a greater increase against enemies already affected by Corrosive Status.
  • Tentacle Swarm’s tentacles emerge from nearby surfaces.
  • The passive’s Armor-reduction percentage is unresolved, so its magnitude cannot be quantified.

Common mistakes to avoid

  • Expecting Plunder’s greater increase without Corrosive Status on enemies.
  • Treating the unresolved passive Armor reduction as a known percentage.
  • Assuming Tentacle Swarm’s tentacles do not depend on nearby surfaces.

Effects and reference details

Detailed properties

Listed health365
Listed shields270
Listed armor240
Energy140
Sprint speed1.05
Foundry Credits30,000
Foundry time72 hours
Tempest Barrage

Summon a tempest to rain down upon a target area.

Tidal Surge

Crash through enemies in a ferocious wall of water.

Plunder

Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosive Status offer a greater increase.

Tentacle Swarm

Summon a creature from the depths. Its watery tentacles emerge from nearby surfaces to wreak havoc.

References and version

Game data version: Pinned public export

Hydroid — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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