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Mag
Warframe · Warframe

Mag

Magnetic crowd-control and defense-stripping Warframe

Released Oct 25, 2012

Mag manipulates enemy Shields and Armor, pulls enemies and debris, and creates a field that can either trap a target or absorb ranged attacks. Her abilities also restore ally Shields.

TypeWarframeMastery requirement0Armor105Health180Shield455
Mag GUIDE

Understand Mag

Useful when…

  • Use Polarize to deplete enemy Shields and Armor while restoring ally Shields.
  • Use Magnetize’s tap mode to enclose a target and draw in nearby enemies, shards, and shrapnel.
  • Use Magnetize’s hold mode to absorb ranged attacks and reflect damage.

Ability effects and inputs

Pull stuns enemies with a magnetic vortex and draws stunned enemies and Polarize Shards to the space in front of Mag. Magnetize’s tap mode encloses a target in a field that ensnares nearby enemies and deals damage over time; it draws in orbiting Polarize Shards and shrapnel. Its hold mode surrounds Mag in a field that absorbs ranged attacks and reflects damage in a cone. Polarize emits a pulse that depletes enemy Shields and Armor while restoring ally Shields. Debris left by the pulse becomes Polarize Shards that orbit Mag and cut enemies. Crush magnetizes nearby enemies’ bones, causing them to collapse. Mag’s passive attracts nearby items for collection.

Combining abilities

Polarize depletes enemy Shields and Armor and restores ally Shields; its debris becomes Polarize Shards. Pull draws stunned enemies and shards to the space in front of Mag, while Magnetize’s tap mode draws nearby enemies and shards or shrapnel into its field. Magnetize’s hold mode has a different purpose: it absorbs ranged attacks and reflects damage in a cone.

Stats and polarities

Mag lists 180 Health, 455 Shields, 105 Armor, and 140 Power, with two Naramon polarities and a Madurai Aura polarity. Her abilities include enemy Shield and Armor depletion, ally Shield restoration, and crowd control.

Related frames

Mag Prime is described as having the same abilities as Mag with unique mod polarities; its listed Health, Armor, Shields, and polarities differ. Caliban and Caliban Prime are described as offering crowd control and survivability, but their summaries do not specify Mag’s magnetic defense stripping or shard interactions.

Limitations and tradeoffs

  • Magnetize’s tap and hold modes have different targets and effects.
  • Mag’s abilities use enemy positioning and Polarize Shard interactions.
  • Ability effect amounts and numeric scaling are not specified.

Common mistakes to avoid

  • Treating Magnetize tap and hold as the same mode.
  • Missing that Polarize both depletes enemy defenses and restores ally Shields.
  • Claiming Polarize Shards inflict Slash Status; the description says they cut enemies.

Effects and reference details

Detailed properties

Listed health180
Listed shields455
Listed armor105
Energy140
Sprint speed1
Foundry Credits25,000
Foundry time24 hours
Pull

Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.

Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix.
(HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.

Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.

Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

References and version

Game data version: Pinned public export

Mag — WARFRAME Wiki ↗
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