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Mag Prime
Warframe · Warframe

Mag Prime

Magnetic-control Warframe focused on grouping enemies, disrupting enemy defenses, and restoring ally shields.

Released Sep 13, 2013

Mag Prime’s abilities support combat control: Pull stuns and draws enemies in, Magnetize has separate tap and hold effects, and Polarize drains enemy shields and armor while restoring ally shields. Consider her when those effects fit the encounter. She has 270 Health, 455 Shield, and 135 Armor, with unique mod polarities for customization.

TypeWarframeMastery requirement0Armor135Health270Shield455
Mag Prime GUIDE

Understand Mag Prime

Useful when…

  • Use Pull to stun enemies and draw them and Polarize Shards in front of Mag.
  • Tap Magnetize to enclose a target, ensnare nearby enemies, and deal damage over time; it also pulls in Polarize Shards that orbited Mag and shrapnel.
  • Hold Magnetize to absorb ranged attacks and reflect damage in a cone.
  • Use Polarize to deplete enemy shields and armor, restore ally shields, and create shards that orbit nearby Mag and cut enemies with Slash Status Effect.

What her abilities do

Pull stuns enemies and draws them and Polarize Shards in front of Mag. Magnetize has distinct inputs: tapping encloses a target in a magnetic field that ensnares nearby enemies and deals damage over time, while holding surrounds Mag with a field that absorbs ranged attacks and reflects damage in a destructive cone. The tap effect draws in Polarize Shards that orbited Mag, along with shrapnel. Polarize emits an energy pulse that depletes enemy shields and armor and restores ally shields. Debris left by the pulse becomes Polarize Shards; nearby shards orbit Mag, cut enemies, and inflict Slash Status Effect. Crush magnetizes the bones of nearby enemies, causing them to collapse.

When to consider Mag Prime

Consider Mag Prime when you want enemy control or defense disruption, or when restoring ally shields is useful. Pull provides a stun and draws enemies in front of her; tap Magnetize ensnares nearby enemies around a target, and Polarize affects enemy shields and armor while restoring ally shields. Her passive draws nearby items toward Mag Prime for collection. These are combat and collection effects; the listed abilities do not establish a specific mission advantage beyond them.

Stats and mod customization

Mag Prime lists 270 Health, 455 Shield, and 135 Armor. Her listed mod polarities are two Naramon and one Madurai, with a Madurai aura polarity; her description says these unique polarities allow greater customization. Standard Mag lists 180 Health, 455 Shield, and 105 Armor. The supplied comparison does not include standard Mag’s polarity details, so it supports the stat comparison but not a polarity-by-polarity assessment.

How to read the alternatives

The listed comparison candidates have different durability profiles: Narin has 270 Health, 550 Shield, and 165 Armor; Oberon Prime has 365 Health, 270 Shield, and 450 Armor. Their descriptions do not establish Mag Prime’s enemy grouping, defense disruption, or ally shield restoration, so these numbers alone do not show that either provides the same functions.

Limitations and tradeoffs

  • Magnetize’s tap and hold inputs have different effects; choose the input based on whether you want a target-centered field or a field around Mag that absorbs ranged attacks.
  • Polarize’s described ally benefit restores shields, not Health.

Common mistakes to avoid

  • Treating Magnetize tap and hold as interchangeable; their described targets and effects differ.
  • Assuming Polarize restores ally Health; the described ally effect restores shields.
  • Assuming Polarize Shards pulled by tap Magnetize need not have orbited Mag; that condition is stated in the ability description.

Effects and reference details

Detailed properties

Listed health270
Listed shields455
Listed armor135
Energy215
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Pull

Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.

Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix.
(HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.

Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.

Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

References and version

Game data version: Pinned public export

Mag Prime — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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