Understand Kuva Ogris
Useful when…
- Consider the separate projectile and explosion components when using each shot.
- Account for its three-round magazine and reload when planning repeated firing.
Projectile and explosion attacks
Kuva Ogris fires semi-automatically at a listed rate of 1.5. The Rocket Impact projectile travels at listed speed 60 and deals 18.9 Impact plus 8.1 Puncture. The separate Rocket Explosion area attack deals 155 Slash, 183 Puncture, and 349 Blast; its falloff parameters are 0–7.9 with reduction 0.8. Both entries list 9% critical chance, a 2× multiplier, and 47% status chance. The weapon has a three-round magazine and reload time of 2.1 seconds.
Variant features
The description distinguishes Kuva Ogris from the basic Ogris: it fires detonite-infused casings semi-automatically, has a smaller magazine, and deals greater damage per shot. The Rocket Impact is listed as a projectile, while the explosion is a separate area attack.
Launcher comparisons
The standard Ogris is described as firing detonite-infused casings. Zarr is described as offering explosive barrages or a large flak shot. Carmine Penta's description highlights a higher fire rate and oversized magazine. These are different launcher features and do not establish a universal ranking.
Requirements
Kuva Ogris has a Mastery requirement of 15. Its Kuva Lich tag does not establish current acquisition availability.
Limitations and tradeoffs
- The magazine holds three rounds and reload takes 2.1 seconds.
- Projectile impact and area explosion are distinct attacks.
Common mistakes to avoid
- Combining projectile impact and explosion into one attack profile.
- Treating falloff parameters as distances when no units are supplied.
- Assuming accuracy 100 makes the projectile hit-scan.






