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Carmine Penta
Warframe · Equipment

Carmine Penta

Primary grenade launcher with separately listed impact and detonation attacks.

Released Mar 19, 2021

Carmine Penta is a Mastery Rank 6 primary launcher whose grenades have a projectile impact attack and a separate area detonation attack. Consider it if you want both damage entries in a grenade's profile and are prepared to account for projectile travel. It has a 10-round magazine and a 2.5-second reload.

TypeLauncherMastery requirement6Critical chance10%Critical multiplier2
Carmine Penta GUIDE

Understand Carmine Penta

Useful when…

  • Consider it when a grenade projectile's impact and its separate detonation attack both fit your combat approach.
  • Account for projectile travel when aiming: the listed grenade speed is 20 m/s.
  • Use the magazine size, fire rate and reload time to judge whether its handling suits your primary slot.

Impact and detonation are separate attacks

Grenade Impact is a projectile listed at 20 m/s. It deals 75 Impact damage and has 10% critical chance, a 2× critical multiplier and 10% status chance. Grenade Detonation is a separate AoE attack: it deals 350 Blast damage and lists the same critical and status values. Its falloff spans 0–4 m with 50% reduction. Keep the Impact and Detonation values attached to their respective attacks.

Handling and investment

The trigger is listed as Active. Carmine Penta has a 10-round magazine, a fire rate of about 2.67, and a 2.5-second reload. It requires Mastery Rank 6 and has a rank cap of 30. The supplied properties identify the trigger type but do not explain its operation.

Other launcher profiles

The standard Penta is described as firing up to five grenades that can be remotely triggered; that description does not establish the same mechanic for Carmine Penta. Kuva Tonkor is described as having increased reload speed. Kuva Ogris fires semi-automatically from a smaller magazine and deals greater damage per shot than its basic version. These descriptions identify different launcher traits, rather than establishing a direct performance comparison with Carmine Penta.

Limitations and tradeoffs

  • The projectile travels at a listed 20 m/s, so impact requires accounting for travel time.
  • Detonation damage has 50% falloff reduction across its listed 0–4 m falloff range.
  • The Active trigger is identified, but its operation is not described.

Common mistakes to avoid

  • Do not report the 350 Blast damage as grenade impact damage; it belongs to the separate detonation attack.
  • Do not assume Carmine Penta shares the standard Penta's remotely triggered grenade mechanic.

Effects and reference details

Detailed properties

Critical chance10%
Critical multiplier2×
Status chance10%
Listed attack rate2.67
Accuracy100
TriggerActive
Magazine size10
Reload time2.5 seconds
Multishot1
Foundry Credits20,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Grenade Impact10%2×10%impact: 75
Grenade Detonation10%2×10%blast: 350

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Carmine Penta — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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