Understand Zarr
Useful when…
- Use Cannon Mode when its listed projectile and area explosion properties suit the target or group.
- Choose Barrage Mode for its faster listed projectile attack.
- Evaluate builds with the modes’ distinct damage and status properties in mind.
How do the listed attack modes differ?
Cannon Mode’s projectile attack is listed at a rate of 1.67, projectile speed 40, and 25 Impact damage. Its separate explosion entry lists 175 Blast damage, with 50% reduction by 4.9 meters. The data also lists a Cannon Mode cluster-bomb contact attack with 15 Impact damage and a separate explosion with 50 Blast damage and 90% reduction by 3 meters; it does not establish when or whether each shot produces these attacks. Barrage Mode is listed at a rate of 3, projectile speed 120, and 24 Impact, 16 Slash, and 40 Puncture damage. Its listed critical chance is 17%, critical multiplier 2.5×, and status chance 8.7%.
What handling and critical properties matter?
Zarr is semi-automatic, has a three-round magazine, and takes 2.25 seconds to reload. Its overall listed critical chance is 17%, critical multiplier 2.5×, and status chance about 29%. Individual attack entries can differ: for example, Barrage Mode lists 8.7% status chance, while the cluster-bomb entries list different critical and status values. Keep those attack-specific properties separate when considering a build.
How does it compare with other launchers?
Kuva Zarr’s description highlights stronger explosive barrages and long-range flak shots. Carmine Penta’s description highlights a higher fire rate and oversized magazine, but no magazine values are given here to compare shots between reloads. Kuva Ogris is described as firing detonite-infused casings semi-automatically from a smaller magazine while dealing greater damage per shot than its basic version. These descriptions identify different launcher characteristics; they do not establish which is preferable for every use.
What can lead to a mistaken evaluation?
Treat Cannon Mode’s projectile and explosion as separate attack entries with different damage types and falloff. The listed cluster-bomb contact and explosion entries do not establish that every Cannon Mode shot triggers them. Barrage Mode has its own speed, damage mix, and status chance, and should not be evaluated using Cannon Mode’s properties.
Limitations and tradeoffs
- The three-round magazine and 2.25-second reload constrain repeated firing.
- Cannon Mode attack entries have different damage and falloff properties.
- Barrage Mode has a distinct damage mix and status chance.
Common mistakes to avoid
- Combining Cannon Mode projectile and explosion entries as if they were one attack.
- Assuming every Cannon Mode shot produces the listed cluster-bomb attacks.
- Applying Cannon Mode properties to Barrage Mode.






