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Kuva Zarr
Warframe · Equipment

Kuva Zarr

Dual-mode cannon launcher

Released Jul 6, 2021

Kuva Zarr has cannon attacks that include a projectile, explosion, and cluster-bomb contact and explosion, as well as a separate barrage projectile attack. Its five-round magazine and 4.8-second reload are listed alongside these distinct attack profiles.

TypeLauncherMastery requirement15Critical chance25%Critical multiplier2.5
Kuva Zarr GUIDE

Understand Kuva Zarr

Useful when…

  • Consider the cannon projectile, explosion, and cluster-bomb attacks separately from barrage mode.
  • Compare the listed attack-specific critical and status profiles when choosing a mode.

Cannon and cluster-bomb attacks

Cannon Mode Projectile deals 50 Impact. Cannon Mode Explosion deals 673 Blast and lists falloff parameters 0–7 with reduction 0.7. Cannon Mode Cluster Bomb Contact deals 15 Impact, while Cluster Bomb Explosion deals 50 Blast and lists falloff parameters 0–3 with reduction 0.1. These cannon and cluster entries each list 25% critical chance, a 2.5× multiplier, and 31% status chance. The data provides no units or further interpretation for the falloff parameters.

Barrage attack

Barrage Mode is a projectile with listed speed 120, dealing 15 Impact, 10 Slash, and 25 Puncture. It lists 37% critical chance, a 2.5× multiplier, and 9.7% status chance.

Firing and reload

The weapon's listed fire rate is 2.17, its magazine holds five rounds, and reload takes 4.8 seconds. Cannon mode has projectile, explosion, and cluster-bomb attacks; barrage is a separate projectile profile. Their damage and critical and status values differ, so consider each attack on its own terms.

Launcher comparisons

Standard Zarr is described as offering explosive barrages or a large flak shot. Kuva Ogris is described as a semi-automatic launcher with a three-round magazine, while Kuva Tonkor is described as a grenade launcher with increased reload speed. Their descriptions indicate different launcher features; they do not establish an overall ranking.

Limitations and tradeoffs

  • Cannon projectile, explosion, and cluster-bomb attacks have separate profiles.
  • Barrage has different critical, status, and damage values from cannon attacks.
  • The magazine holds five rounds and reload takes 4.8 seconds.

Common mistakes to avoid

  • Combining cannon, cluster-bomb, and barrage entries into one attack profile.
  • Calling falloff values distances or ranges when no units are supplied.
  • Applying cannon critical and status values to barrage mode.

Effects and reference details

Detailed properties

Critical chance25%
Critical multiplier2.5×
Status chance31%
Listed attack rate2.17
Accuracy100
TriggerSemi
Magazine size5
Reload time4.8 seconds
Multishot1
Foundry Credits10,000
Foundry time0.02 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Cannon Mode Projectile25%2.5×31%impact: 50
Cannon Mode Explosion25%2.5×31%blast: 673
Cannon Mode Cluster Bomb Contact25%2.5×31%impact: 15
Cannon Mode Cluster Bomb Explosion25%2.5×31%blast: 50
Barrage Mode37%2.5×9.7%impact: 15, slash: 10, puncture: 25

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Kuva Zarr — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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