Understand Lacera
Useful when…
- Normal melee when high status chance and innate Electricity are useful.
- Slam attacks that retain an Electricity damage profile.
Attack damage and status
Normal attacks list 216 damage: 100 Electricity, 66 Slash, 38 Puncture, and 12 Impact. They have 5% critical chance, a 2× critical multiplier, and 45% status chance. Regular slam is an area attack dealing 432 Electricity, with 50% damage reduction at 7 m. Heavy slam separately deals 648 Electricity, with 30% reduction at 8 m. The listed status chance for all three modes is 45%.
Handling and fitting
Lacera lists 2.5 m range, 0.917 attack speed, a 0.4 s heavy-attack wind-up, 0.5 follow-through, and a 5 s combo duration. It requires Mastery Rank 7 and has a Naramon polarity. The high status chance supports considering status-oriented investment, while the low critical chance makes a critical-first plan less aligned with the listed base stats. No particular mod combination or final damage is established.
Alternatives and distinct effects
Skana is a basic sword rather than a blade-and-whip. Cerata is a glaive, while Karyst Prime is a dagger with a higher Mastery Rank requirement. The supplied comparison descriptions do not establish that these share Lacera’s Electricity attacks or 45% status chance; choose them only for their own weapon type and fit.
Limitations and tradeoffs
- Critical chance is only 5%.
- Slam attacks have damage falloff despite retaining high listed status chance.
Common mistakes to avoid
- Do not treat the 5% critical chance as comparable to a critical-focused melee weapon.
- Do not omit innate Electricity when describing normal or slam damage.






