Understand Mk1-Kunai
Useful when…
- Use the normal attack as a thrown projectile with its listed physical damage split.
- Consider Incarnon Form as a separate projectile attack with its own damage split.
Normal and Incarnon attacks
The normal attack is a projectile at speed 3.33 and projectile speed 70. It deals 40 physical damage: 4 Impact, 30 Puncture, and 6 Slash, with 5% critical chance, 2× critical multiplier, and 2.5% status chance. Incarnon Form is separately listed at the same speeds, with 24 physical damage: 4.8 Impact, 8.4 Puncture, and 10.8 Slash; it has 14% critical chance, 2× critical multiplier, and 5% status chance. Activation conditions are unspecified.
Handling and requirements
Mk1-Kunai has accuracy 100, a 10-round magazine, and a 0.75-second reload. It is listed as automatic, has rank cap 30, and lists two Madurai polarities. Its projectile attack has listed projectile speed 70.
Other throwing weapons
Hikou is described as dealing less damage than Kunai while offering greater ammo capacity and higher fire rate. Fusilai is Gara’s signature glass throwing knife and has increased projectile speed when wielded by Gara. Standard Kunai is described as a silent alternative to traditional sidearms.
Limitations and tradeoffs
- The attack is a projectile, not hitscan.
- The normal attack lists 5% critical chance and 2.5% status chance.
- The Incarnon attack has a distinct damage split; activation conditions are unspecified.
Common mistakes to avoid
- Do not mistake accuracy 100 for hitscan behavior.
- Do not combine normal and Incarnon damage splits.
- Do not attribute Fusilai’s Gara-specific projectile-speed benefit to Mk1-Kunai.






