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Nekros
Warframe · Warframe

Nekros

Nekros is a loot-support and crowd-control Warframe who can frighten enemies, raise shadows, and force fallen enemies to drop additional loot.

Released Sep 13, 2013

Use Nekros when additional loot from fallen enemies is useful, or when you want fear and temporary summoned allies as part of your combat kit. His abilities also include a mark that can make surviving Soul Punch targets eligible to become Shadows of the Dead if killed while marked.

TypeWarframeMastery requirement0Armor105Health270Shield235
Nekros GUIDE

Understand Nekros

Useful when…

  • Use Desecrate to force nearby fallen enemies to drop additional loot.
  • Cast Terrify to make nearby enemies flee.
  • Use Soul Punch to damage targets and mark survivors; marked enemies become Shadows if killed while marked.
  • Summon shadow versions of vanquished enemies with Shadows of the Dead.

Effects and conditions

Soul Punch turns an enemy’s soul into a projectile that damages enemies along its path. Survivors are marked for harvest and become one of Nekros’ Shadows of the Dead if killed while marked. Terrify makes nearby enemies run away. Desecrate forces fallen enemies around Nekros to drop additional loot. Shadows of the Dead summons shadow versions of vanquished enemies to fight alongside him for a short period. His passive restores health with each enemy death within a radius, but the numeric values are unresolved.

Practical use

Desecrate is the ability to consider when the goal is additional drops from fallen enemies; its description does not supply a drop chance or a specific mission recommendation. Terrify provides crowd control by making nearby enemies flee, while Shadows of the Dead adds temporary allies. Nekros has 270 health, 235 shields, and 105 armor in the listed stats, with one Vazarin and one Madurai polarity.

Alternatives and investment

Nekros Prime is listed with the same described abilities and has 270 health, 455 shields, and 135 armor, compared with Nekros’s 235 shields and 105 armor. Nidus is described as combining survivability, damage, and crowd control; Titania as dealing damage and providing crowd control. These are different stated emphases, not direct replacements for Desecrate’s additional-loot function. Consider Nekros when that function itself is useful rather than judging solely by base stats.

Limitations and common mistakes

The mark from Soul Punch only makes a survivor eligible to become a shadow if that enemy is killed while marked. Shadows are temporary. Desecrate is described as affecting fallen enemies around Nekros; no exact range or added-loot quantity is specified. Do not assume it guarantees a particular item.

Limitations and tradeoffs

  • Desecrate’s additional-loot effect does not specify which items drop or by how much.
  • Terrify drives enemies away, which can scatter targets rather than hold them in place.

Common mistakes to avoid

  • Expecting Terrify to group enemies; it makes them flee.
  • Assuming Soul Punch marks every target regardless of whether it survives the hit.
  • Treating Desecrate as a guarantee of a particular drop.

Effects and reference details

Detailed properties

Listed health270
Listed shields235
Listed armor105
Energy100
Sprint speed1.1
Foundry Credits25,000
Foundry time72 hours
Soul Punch

A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path. Enemies that survive the blow are Marked for Harvest and become one of Nekros' Shadows of the Dead if killed while marked.

Terrify

Cast fear into the hearts of nearby enemies, causing them to run away in terror.

Desecrate

Forces fallen enemies around you to drop additional loot.

Shadows Of The Dead

Summon shadow versions of vanquished enemies to fight alongside you for a short period.

References and version

Game data version: Pinned public export

Nekros — WARFRAME Wiki ↗
Technical source data for verification

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Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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