Understand Ninkondi
Useful when…
- Normal attacks with 100 listed Electricity and 90 Impact damage.
- Regular and heavy slams that deal Electricity damage in separate area attacks.
What does each mode deal?
Normal attacks list 190 total damage: 100 Electricity and 90 Impact, at speed 1, with 10% critical chance, a 2× critical multiplier, and 35% status chance. Regular slams separately deal 380 Electricity damage in an area, with 50% falloff by 6 m; heavy slams deal 570 Electricity damage with 30% falloff by 7 m. The weapon has 2.307992 m range, 0.5 follow-through, and a 0.5-second heavy-attack wind-up.
How should you prioritize investment?
The 35% normal-attack status chance and all-Electricity component give status investment a clear reason to consider; the listed 10% critical chance makes a critical-first direction less directly supported by its base profile. That is conditional build advice, not a promise of a particular result. It requires Mastery Rank 8 and reaches rank 30. The listed recipe requires a blueprint, 2 Argon Crystals, 4,000 Ferrite, 800 Plastids, and 1,200 Polymer Bundle; build time is 43,200 seconds.
When would another melee type fit better?
Dual Ichor is another melee option with a higher listed critical profile and a description emphasizing critical hits; it is a dual-sword weapon, not a nunchaku. Jat Kusar is a blade-and-whip weapon whose description calls out charged strikes that ignite a blast at range. Those are distinct profiles, so compare them only if their handling and described mechanics suit the role you need.
Limitations and tradeoffs
- 35% status chance, but 10% critical chance.
- Electricity and Impact normal damage; slam modes deal Electricity.
- Listed range is about 2.31 m.
Common mistakes to avoid
- Do not treat the 35% status chance as critical chance.
- Do not interpret the slam values as additional normal-attack damage.
- Do not assume another weapon's charged ranged attack is part of Ninkondi.






