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Nova
Warframe · Warframe

Nova

Crowd controller with selectable enemy pacing

Released Jul 13, 2013

Nova uses orbiting particles for damage reduction, a steerable antimatter projectile, a travel portal, and Molecular Prime to either slow or speed enemies. Consider her when you need to control enemy movement and want to choose between slowing threats or speeding them up.

TypeWarframeMastery requirement0Armor105Health270Shield180
Nova GUIDE

Understand Nova

Useful when…

  • Slowing enemies with Molecular Prime for control.
  • Speeding enemies when faster enemy movement is useful.
  • Using Wormhole for instantaneous travel or charging Antimatter Drop with weapon fire.

Abilities and conditions

Null Star creates orbiting particles that attack nearby targets; each active particle reduces damage to Nova’s Health and Shields. Antimatter Drop launches a charged particle that detonates on contact. Aim to direct it and shoot it to charge it further; the listed result is Blast damage with a guaranteed status effect. Wormhole creates a portal for instantaneous travel, and holding the ability visualizes placement. Molecular Prime primes enemies in an expanding radius: press to slow their movement or hold to speed them up.

Choosing slow or speed

The two Molecular Prime inputs lead to different practical outcomes. Slowing enemies provides movement control, while speeding them up deliberately increases their movement pace. Nova’s passive also associates those states with different orb drops: enemies killed while slowed have a chance to drop Health Orbs, while enemies killed while sped up have a chance to drop Energy Orbs. The chance is shown as an unresolved placeholder, so no percentage can be stated.

Build and investment

Nova has 270 Health, 180 Shields, 105 Armor, and 175 Power. Her listed polarities are two Madurai slots and a Naramon aura polarity. These details can inform mod fit, but no upgrade tracks or numerical ability scaling are supplied. Build around whether you intend to emphasize the control, mobility, or projectile aspects; do not infer final damage or guaranteed orb generation from the descriptions.

Limitations and alternatives

Antimatter Drop’s charging requires shooting the projectile, and Wormhole is described as travel rather than damage or ally support. The slow and speed choices should not be treated as interchangeable: they affect enemy pace differently and are linked to different orb types. Nova Prime shares the same listed abilities, with higher Health and Shield values and an additional Madurai polarity; those are concrete differences, not evidence of different ability behavior. Mag’s description centers on magnetic crowd control and defense stripping, a distinct focus rather than a direct replacement for Nova’s pace choice.

Limitations and tradeoffs

  • Slowing and speeding enemies serve different purposes and yield different passive orb types.
  • The passive orb-drop chance is unspecified in the supplied description.

Common mistakes to avoid

  • Holding Molecular Prime when you intend to slow enemies; holding it speeds them up.
  • Assuming Antimatter Drop charges itself without being shot.

Effects and reference details

Detailed properties

Listed health270
Listed shields180
Listed armor105
Energy175
Sprint speed1.2
Foundry Credits25,000
Foundry time72 hours
Null Star

Creates antimatter particles that orbit Nova and attack nearby targets. Each active particle reduces damage to Nova's Health and Shields.

Antimatter Drop

Launch a large particle of charged antimatter that will detonate on contact. Direct the particle by aiming, shoot it to charge it further. Deals Blast Damage with a guaranteed Status Effect.

Wormhole

Creates a wormhole allowing instantaneous travel. Hold the ability to visualize placement.

Molecular Prime

Primes all enemies in an expanding radius with volatile antimatter. Press the ability to slow down enemy movement, hold the ability to speed them up.

References and version

Game data version: Pinned public export

Nova — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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