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Nova Prime
Warframe · Warframe

Nova Prime

Prime crowd controller and antimatter damage frame

Released Dec 17, 2014

Nova Prime has Nova’s toolkit for reducing incoming damage, steering and charging an antimatter projectile, traveling through a portal, and choosing whether Molecular Prime slows or speeds enemies. Consider her if you want that flexible control kit and the supplied Prime-specific stat and polarity differences.

TypeWarframeMastery requirement0Armor135Health270Shield270
Nova Prime GUIDE

Understand Nova Prime

Useful when…

  • Controlling enemy pace with Molecular Prime.
  • Charging Antimatter Drop by shooting it and directing it by aim.
  • Using Null Star’s orbiting particles for damage reduction or Wormhole for travel.

Core kit

Null Star creates orbiting particles that attack nearby targets, with each active particle reducing damage to Nova’s Health and Shields. Antimatter Drop detonates on contact; aim to direct it and shoot it to charge it further. It deals Blast damage with a guaranteed status effect. Wormhole provides instantaneous travel, and holding it visualizes placement. Molecular Prime primes enemies in an expanding radius: press to slow them, or hold to speed them up.

Movement and orb outcomes

Choose Molecular Prime’s input with the desired enemy pace in mind. Slowed enemies that die have a chance to drop Health Orbs; sped-up enemies that die have a chance to drop Energy Orbs. The chance is an unresolved placeholder, so it cannot support a percentage or guaranteed-drop claim. The slow and speed effects therefore offer different control and resource implications.

Prime differences and fitting

Nova Prime has 270 Health, 270 Shields, 135 Armor, and 215 Power. Compared with the supplied Nova entry, her Health is the same, while she has 90 more Shields, 30 more Armor, and one additional listed Madurai polarity; both list a Naramon aura polarity. The input does not state a unique ability behavior for Prime, so consider those differences as stats and mod-fit flexibility rather than assuming a changed kit or specific performance result.

Limitations and alternatives

Antimatter Drop needs weapon fire to charge, and its projectile must contact something to detonate. Wormhole is described as instantaneous travel, not an attack or team buff. Mag is a separate crowd-control option whose description emphasizes magnetic fields and defense stripping. Trinity Prime is described around ally healing; neither comparison establishes that they reproduce Nova Prime’s slow-or-speed selection.

Limitations and tradeoffs

  • Enemy slow and speed are distinct choices with different movement and orb consequences.
  • The supplied passive does not establish a numeric orb chance.

Common mistakes to avoid

  • Confusing Nova Prime’s Prime stat and polarity differences with a different ability kit.
  • Expecting Antimatter Drop to charge without shooting it or assuming a particular passive orb chance.

Effects and reference details

Detailed properties

Listed health270
Listed shields270
Listed armor135
Energy215
Sprint speed1.2
Foundry Credits25,000
Foundry time72 hours
Null Star

Creates antimatter particles that orbit Nova and attack nearby targets. Each active particle reduces damage to Nova's Health and Shields.

Antimatter Drop

Launch a large particle of charged antimatter that will detonate on contact. Direct the particle by aiming, shoot it to charge it further. Deals Blast Damage with a guaranteed Status Effect.

Wormhole

Creates a wormhole allowing instantaneous travel. Hold the ability to visualize placement.

Molecular Prime

Primes all enemies in an expanding radius with volatile antimatter. Press the ability to slow down enemy movement, hold the ability to speed them up.

References and version

Game data version: Pinned public export

Nova Prime — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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