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Opticor
Warframe · Equipment

Opticor

Charged precision rifle with a substantial direct hit and a separate magnetic blast.

Released Oct 24, 2014

Use the Opticor when you can take time to charge a shot and want a high puncture-weighted hit on a target, with a modest area blast around the impact. It also has a quick-shot mode for situations where waiting through the charge is impractical.

TypeRifleMastery requirement14Critical chance20%Critical multiplier2.5
Opticor GUIDE

Understand Opticor

Useful when…

  • Aim charged shots at priority targets when the two-second charge is manageable.
  • Use the quick shot for a faster response, recognizing that both its direct hit and blast are reduced relative to the charged mode.

What do its firing modes do?

The charged shot is a hitscan attack with 100 impact, 850 puncture, and 50 slash damage; its attack listing gives 20% critical chance, a 2.5× critical multiplier, and 20% status chance. The shot also has a separate magnetic area attack listed at 400 damage, with falloff across 0–6 m and a 60% reduction at the end of that range. The quick shot is also hitscan, but its direct damage is halved to 50 impact, 425 puncture, and 25 slash, and its area attack is 200 magnetic damage with the same falloff. These mode-specific attack values should not be conflated with one another.

How should I handle it?

This is a charge-trigger rifle with a listed fire rate of 1, a five-round magazine, and a two-second reload. Its charge time is also two seconds, so plan charged shots around exposure windows and use quick shots when a target will not remain available. The direct attack is hitscan, while the surrounding magnetic damage is an area attack; aim the direct hit carefully rather than treating the blast as the main precision shot.

What should I prioritize?

Its 20% critical chance and 2.5× critical multiplier make critical-focused upgrades a reasonable direction if you want to reinforce the direct hit. Its listed Madurai polarity can support a matching mod slot. The rifle has a 14 Mastery requirement and a rank cap of 30. Investment is most sensible if you value its deliberate charge-and-hit rhythm; no single upgrade path is established here as mandatory.

What are the main limitations?

The long charge, five-round magazine, and two-second reload make missed or poorly timed shots costly. The area attack falls off by 60% over its listed 0–6 m radius, so do not assume full listed blast damage at the edge. The quick shot is an emergency faster option, but it has half the direct and area damage of the charged attack in the listed values.

When might another rifle fit better?

The Ambassador is described as switching between charged explosive shots and rapid electrical fire, which may suit players who want a mode change instead of a distinct quick shot. The Shedu is described as rapid-firing thermal pulses with electrical blasts and a capacitor pulse, while the Argonak offers single-fire and automatic modes. These are different handling concepts, not automatic upgrades over the Opticor.

Limitations and tradeoffs

  • Charged shots provide a much stronger listed direct hit but require a two-second charge.
  • Quick shots preserve a faster response at half the listed direct and area damage.
  • Small magazine and reload reward careful timing and accuracy.

Common mistakes to avoid

  • Treating the quick shot as equivalent to the charged attack; its listed direct and area values are half.
  • Relying on full area damage at the outer edge of the listed blast radius despite falloff.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier2.5×
Status chance20%
Listed attack rate1
Accuracy100
TriggerCharge
Magazine size5
Reload time2 seconds
Multishot1
Foundry Credits30,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Charged Shot20%2.5×20%impact: 100, slash: 50, puncture: 850
Charged Shot AoE20%2.5×20%magnetic: 400
Quick Shot20%2.5×20%impact: 50, slash: 25, puncture: 425
Quick Shot AoE20%2.5×20%magnetic: 200

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Opticor — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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