Understand Rauta
Useful when…
- Land shots to increase Melee Combo while using a melee weapon.
- Use it at close range, accounting for its listed falloff.
- As Kullervo, benefit from the stated increase to Melee Combo duration.
Attack and melee combo effect
Rauta's normal attack is hitscan and fires at a listed 0.8 shots per second. It has eight pellets, 6% critical chance, a 2× critical multiplier, and 12% status chance. The listed damage is 78 Slash, 26 Impact, and 26 Puncture. Every shot that lands increases the wielder's Melee Combo count; the amount per shot is not specified. Kullervo's signature benefit is increased Melee Combo duration while wielding Rauta, with no amount given.
Range and investment
The magazine holds four rounds and the reload takes 1.2 seconds. Listed damage falloff begins at 10 meters and reaches an 80% reduction at 20 meters. Rauta requires Mastery Rank 8 and has one Vazarin polarity.
Other shotgun profiles
Cedo is described as having a ricocheting glaive and primary-fire damage that increases with each status effect on a target. Sobek is described as rapid-firing with a large magazine. Astilla fires glass slugs. These descriptions give each a different profile; they do not establish that any is a direct replacement for Rauta's melee-combo effect.
Limitations and tradeoffs
- Melee Combo gain requires a shot to land; the amount gained is unspecified.
- The four-round magazine and listed fire rate constrain sustained firing.
- Listed damage falloff begins at 10 meters and reaches an 80% reduction at 20 meters.
Common mistakes to avoid
- Expecting a missed shot to increase Melee Combo.
- Ignoring its listed falloff when engaging at range.






