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Revenant
Warframe · Warframe

Revenant

A high-shield Warframe built around damage redirection, enemy conversion, and a sweeping beam ability.

Released Aug 24, 2018

Use Revenant when you want strong survival mechanics alongside tools that turn enemies into allies and punish groups. Mesmer Skin redirects damage and stuns attackers; those stunned enemies can be Enthralled without energy cost, connecting defense directly to crowd control.

TypeWarframeMastery requirement0Armor135Health270Shield635
Revenant GUIDE

Understand Revenant

Useful when…

  • Surviving attacks with Mesmer Skin's damage redirection and attacker stun.
  • Turning targets into thralls that attack their former allies and spread the effect through damage.
  • Leeching shields and health by dashing through enemies with Reave.
  • Sweeping enemies with Danse Macabre and using its hold-fire mode when greater damage and status effects justify higher energy use.

How his abilities interact

Enthrall converts a target into a thrall. Thralls attack their allies and can enthrall through damage; when they die, they disintegrate into a damaging energy pillar. Mesmer Skin envelops Revenant in Sentient energy, redirects damage, and stuns attackers. Stunned enemies can then be Enthralled at no energy cost, making the defensive ability a way to create openings for control. Reave is a dash through enemies that leeches their shields and health, with an enhanced effect against thralls. Danse Macabre sweeps a circle around Revenant with Eidolon energy beams. The beams modify their damage type to target select defenses and redirect incoming damage back into the beams. Holding fire boosts damage and status effects while increasing energy consumption. Thralls killed by Danse Macabre leave overshield pickups.

Survival and practical use

Revenant lists 270 health, 635 shields, and 135 armor, with power 140 and sprint speed 1. His passive creates a knockdown shockwave when shields deplete, but the effect's radius and damage are unresolved, so they cannot be quantified from this information. A practical approach is to use Mesmer Skin to redirect attacks and stun enemies, then Enthrall suitable stunned targets. Reave can pass through enemies to leech shields and health, with extra effect against thralls. Danse Macabre trades greater energy use for boosted damage and status effects when held, so choose that mode with energy costs in mind.

Comparing the Prime version

Revenant Prime shares the listed 270 health and 135 armor, and has 825 shields compared with Revenant's 635. Its listed power is 175, sprint speed 1.1, and polarity layout Naramon, Madurai, and Vazarin; the ordinary frame lists Madurai and Vazarin. The abilities in the supplied entries are the same. Consider Prime if the additional listed shields or polarity layout fit your intended setup, while recognizing that those base-stat differences alone do not establish a universal performance ranking.

Limitations and common errors

Danse Macabre's hold-fire mode explicitly consumes more energy; the boosted output is a tradeoff, not a free improvement. Reave's enhanced effect applies to thralls, so using it without establishing thralls misses that stated condition. Mesmer Skin's no-energy Enthrall opportunity applies to stunned enemies, not every target. Caliban is described as providing crowd control and survivability, but the available comparison does not establish the same damage-redirection and thrall mechanics.

Limitations and tradeoffs

  • Danse Macabre can boost damage and status effects by holding fire, at the cost of increased energy consumption.
  • Reave's enhanced effect depends on thralls, while free Enthrall casts from Mesmer Skin depend on targets being stunned.

Common mistakes to avoid

  • Treating the extra damage and status effects from Danse Macabre's hold-fire mode as cost-free.
  • Expecting Reave's enhanced effect without thralls.
  • Assuming Mesmer Skin makes every Enthrall cast free; the stated condition is a stunned target.

Effects and reference details

Detailed properties

Listed health270
Listed shields635
Listed armor135
Energy140
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Enthrall

Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.

Mesmer Skin

Become enveloped in Sentient energy, redirecting damage and stunning all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

Reave

Dash through enemies as a wall of sentient energy, leeching shields and health from any encountered, enhanced for thralls.

Danse Macabre

Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this ability leave overshield pickups.

References and version

Game data version: Pinned public export

Revenant — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

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Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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