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Sarpa
Warframe · Equipment

Sarpa

Gunblade that combines sweeping melee strikes with a rapid hit-scan ranged attack.

Released Aug 19, 2016

Sarpa mixes close-range melee with a distinct ranged shot: a 0.3-second charge produces a hit-scan attack listed at 3.33 shots per second. Consider it when you want a gunblade’s ranged option alongside conventional melee, while accounting for its modest listed critical chance.

TypeGunbladeMastery requirement8Critical chance14%Critical multiplier2
Sarpa GUIDE

Understand Sarpa

Useful when…

  • Switching between close-range normal strikes and the ranged attack.
  • Using the ranged mode’s 28% status chance for status-oriented applications.
  • Using regular or Heavy Slams for separate area attacks.

Attack modes

Normal attacks deal 160 listed physical damage—112 Slash, 32 Puncture, and 16 Impact—at 1 attack per second, with 14% critical chance, 2× critical multiplier, and 28% status chance. The ranged mode is separate: after a 0.3 s charge it fires hit-scan shots at a listed 3.33 rate, with the same critical and status chances. Its listed shot damage is 35 total across Impact, Slash, and Puncture; falloff begins at 20 m and reaches 85.71% reduction at 40 m. Regular Slam deals 320 Impact in an area, and Heavy Slam deals 480 Blast; each has 10% status chance, with listed falloff reaching 50% at 5 m and 30% at 6 m, respectively.

Practical use and handling

The ranged mode gives Sarpa an attack option beyond its 2 m melee range, but its damage falls off substantially beyond 20 m. Its 0.3 s wind-up describes the listed heavy-attack wind-up, while the ranged mode separately lists a 0.3 s charge time. Keep those properties distinct when judging how quickly each action can be used. One Vazarin polarity is listed for mod matching.

Alternatives with different ranged mechanics

Argo & Vel’s heavy attack sends a glaive that ricochets off enemies, while Arum Spinosa’s heavy attack launches a flurry of toxic spines at ranged attackers. Caustacyst instead sends an acid wave on heavy attacks and leaves corrosive sludge. Their descriptions identify different projectile or special-attack behavior; none is established here as a direct equivalent to Sarpa’s repeated hit-scan fire.

Limitations and tradeoffs

  • The ranged shots have a 0.3 s charge and severe falloff beyond 20 m.
  • Normal and ranged attacks have a listed 14% critical chance.

Common mistakes to avoid

  • Do not treat the ranged shot as unlimited full-strength damage; the listed falloff starts at 20 m.
  • Do not merge ranged-attack stats with melee or slam attack values; their damage modes and status chances differ.

Effects and reference details

Detailed properties

Critical chance14%
Critical multiplier2×
Status chance28%
Listed attack rate1
Blocking angle45
Combo duration5 seconds
Follow through0.5
Range2 m
Foundry Credits20,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack14%2×28%impact: 16, slash: 112, puncture: 32
Ranged Attack14%2×28%impact: 3.5, slash: 21, puncture: 10.5
Slam Attack14%2×10%impact: 320
Heavy Slam Attack14%2×10%blast: 480

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Sarpa — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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