Understand Scoliac
Useful when…
- Applying frequent status chances with quick normal attacks.
- Using regular and Heavy Slams for listed Toxin area damage.
- Choosing a whip with approximately 2.5 m range.
Normal attacks and slams
Normal attacks deal 150 listed physical damage, including 105 Slash, at 1.25 attacks per second, with 13% critical chance, a 1.5× critical multiplier, and 29% status chance. Regular Slam deals 300 Toxin in an area and Heavy Slam deals 450 Toxin; each has 10% status chance. The listed falloff reaches 50% reduction by 5 m for regular Slam and 30% by 6 m for Heavy Slam. Thus the Toxin damage is specifically shown on the slam modes, not in the normal-attack damage breakdown.
Handling and comparison
Scoliac’s listed range is about 2.50 m, wind-up 0.4 s, and follow-through 0.5. Atterax is another whip, but the supplied description gives no special attack trigger. Amphis is a staff whose jump attacks can deal Shock damage, while Jaw Sword is described as delivering strong quick attacks. These offer different weapon types or stated mechanics rather than evidence of direct equivalence.
Investment and use
The item lists one Madurai polarity and a 6 Mastery requirement. If using it for normal attacks, its faster rate and status chance are the relevant supplied characteristics; if using it for slams, note the distinct Toxin damage and shorter listed falloff ranges. The listed blueprint requires a Forma and clan research component, but these cached recipe details do not establish current acquisition availability.
Limitations and tradeoffs
- Normal attacks have low listed critical chance and multiplier.
- Slam damage loses effectiveness with distance and has relatively short listed falloff ranges.
Common mistakes to avoid
- Do not attribute the slam’s Toxin damage to the normal attack; the normal damage breakdown is physical.
- Do not assume the same falloff distance for regular and Heavy Slam.






