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Serro
Warframe · Equipment

Serro

Polearm with high listed Electricity and Slash damage and broad melee reach.

Released May 21, 2014

Serro is a 3 m polearm with normal attacks dealing Electricity and Slash damage, plus Blast damage on its slam modes. Consider it when you want long melee reach and status chance, while accepting its low critical chance.

TypePolearmMastery requirement6Critical chance8%Critical multiplier1.5
Serro GUIDE

Understand Serro

Useful when…

  • Engaging at the listed 3 m melee range.
  • Using its Electricity-heavy normal attacks and Blast area slams.
  • Choosing a polearm with 26% normal-attack status chance.

Attacks and damage types

Normal attacks deal 234 listed damage: 138 Electricity and 96 Slash, at about 0.917 attacks per second, with 8% critical chance, a 1.5× critical multiplier, and 26% status chance. Regular Slam deals 468 Blast in an area, while Heavy Slam deals 702 Blast; both list 10% status chance. Regular Slam falloff reaches 50% reduction by 7 m, and Heavy Slam reaches 30% by 8 m.

Handling and mod matching

Serro has a 3 m range, 0.6 follow-through, and 0.9 s heavy-attack wind-up. Its one Madurai polarity is a consideration when matching compatible mods. Its normal attacks’ high listed elemental and status figures contrast with the low critical chance; choose investment according to whether you value that attack profile or its slam mode.

Other weapon patterns

Tenet Grigori launches a spinning energy disk on Heavy Slide Attack, with its lifetime derived from combo counter size. Glaive is a throwable disc for attacks at a distance, while Kreska is a machete-style survival tool. These have distinct stated uses and do not share Serro’s polearm reach and Electricity-heavy normal attack pattern.

Limitations and tradeoffs

  • Normal attacks have 8% listed critical chance.
  • Heavy attacks have a 0.9 s wind-up.

Common mistakes to avoid

  • Do not mistake the normal attack’s Electricity damage for the slam modes’ Blast damage.
  • Do not interpret the 3 m figure as a projectile range; it is the listed melee range.

Effects and reference details

Detailed properties

Critical chance8%
Critical multiplier1.5×
Status chance26%
Listed attack rate0.92
Blocking angle55
Combo duration5 seconds
Follow through0.6
Range3 m
Foundry Credits20,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack8%1.5×26%slash: 96, electricity: 138
Slam Attack8%1.5×10%blast: 468
Heavy Slam Attack8%1.5×10%blast: 702

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Serro — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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