Understand Sigma & Octantis
Useful when…
- Melee using its fast, slash-weighted normal attacks.
- Shield throws against targets beyond the normal melee approach.
- Slam attacks for area Impact or Blast damage.
Melee properties
This sword-and-shield weapon requires mastery 10. Its normal attack lists 174 damage, mostly Slash (107.88), with 38.28 Impact and 27.84 Puncture. Listed speed is 1.08, critical chance 28%, critical multiplier 2.2, and status chance 16%. Range is 2.5, blocking angle 70, and heavy-attack wind-up 0.7 seconds.
Shield throw and slams
Shield Throw is a distinct projectile mode: its listed damage is 25.52 Impact, 71.92 Slash, and 18.56 Puncture, with shot speed and flight both listed as 60. Its separate explosion deals 50 Blast in an area, with falloff from 0 to 4 and full reduction at the end. Ordinary slam deals 348 Impact in an area; heavy slam deals 522 Blast. Their falloff ranges are 7 and 8 respectively, with 50% and 30% reductions. Slam status chances are listed as 10%, separate from the normal and throw modes' 16%.
Investment and alternatives
The supplied properties list no special polarity. The construction entry lists a blueprint, 450 Circuits, 4 Morphics, 500 Polymer Bundle, and 2,750 Salvage. Cobra & Crane is another mastery-10 sword and shield, but its listed critical chance and multiplier are lower; its description identifies a special first-strike effect specifically in Baruuk's hands. The Glaive and Glaive Prime are separate weapon types and are described as throwable, but the supplied details do not establish that they share Sigma & Octantis's shield modes.
Common handling error
Keep the throw's direct damage and its Blast explosion separate, and do the same for ordinary and heavy slams. The shield explosion's listed falloff reaches full reduction by range 4, so its area effect is not a long-range substitute for the throw itself.
Limitations and tradeoffs
- Offers multiple attack modes, including a thrown shield, but the throw and its explosion have distinct damage profiles.
- Normal attacks are slash-weighted; the slam modes are Impact and Blast.
- The explosion has a short listed falloff range.
Common mistakes to avoid
- Assuming the shield-throw explosion shares the projectile's damage or range.
- Reading the standard slam and heavy slam as the same damage type or falloff mode.
- Expecting Cobra & Crane's described first-strike effect outside Baruuk's hands.






