Understand Skiajati
Useful when…
- Normal melee with frequent status application potential from its listed 30% status chance.
- Slam attacks for area Impact or Blast damage.
- Builds that can use its two listed Umbra polarities.
Normal attacks and reach
Skiajati requires mastery 11. Its normal attack lists 175 damage: 136.5 Slash, 26.25 Impact, and 12.25 Puncture. Listed attack speed is 1.17, critical chance 19%, multiplier 2.1, and status chance 30%. Range is 2.7, follow-through 0.7, and heavy-attack wind-up 0.5 seconds.
Slam modes and polarities
Standard slam deals 350 Impact in an area, with falloff from 0 to 6 range and 50% reduction. Heavy slam deals 525 Blast, with falloff from 0 to 7 and 30% reduction. The listed status chance on both is 10%, separate from normal attacks. Skiajati has two Umbra polarities.
Nikana alternatives
Dragon Nikana is a mastery-8 Nikana with 22% listed critical chance and a 2.0 multiplier, while Skiajati requires mastery 11 and lists 19% and 2.1. Tatsu is a two-handed Nikana with a described charge mechanic: kills build charges, and Slide Attack releases seeking projectiles that stun. Those features make it a distinct handling choice, not an assumed upgrade to Skiajati.
Practical limits
The supplied record names Skiajati as a Nikana but does not state a special ability for it. Do not infer an effect from its flavor description. Its slam modes use Impact and Blast rather than the normal attack's slash-heavy physical spread.
Limitations and tradeoffs
- Fast listed attack speed and high status chance, with moderate critical chance.
- Two Umbra polarities are useful only when the intended mods fit them.
- Slam modes differ from the normal attack in damage type and listed status chance.
Common mistakes to avoid
- Assuming a special Skiajati ability from descriptive text when none is specified in the supplied properties.
- Using normal-attack status chance for its slam attacks.
- Treating Tatsu's charge and stun behavior as a Skiajati feature.






