Understand Tatsu
Useful when…
- Build charges through kills, then use Slide Attacks to release seeking projectiles that stun enemies.
- Use the Normal Attack for its listed Impact, Puncture, Slash, and Radiation damage.
- Compare Slam and Heavy Slam by their listed damage types and falloff values.
How does Tatsu’s charge effect work?
Kills build charges, and a Slide Attack releases seeking projectiles that stun enemies. Revenant increases the charge cap. The charge requirement, projectile count, and damage for this effect are unspecified; the separate Soul Swarm Projectile entry does not establish those values.
What does the Normal Attack offer?
The Normal Attack lists 20 Impact, 54 Puncture, 68 Slash, and 72 Radiation damage, with 16% critical chance, a 2× critical multiplier, and 28% status chance. Its listed speed is 1 and range is 3; no range unit is specified. These figures describe this mode, not the kill-built Slide Attack projectiles.
How do the other attack modes differ?
Slam Attack lists 428 Impact damage and falloff values of 0 to 7 with 50% reduction. Heavy Slam lists 642 Blast damage and falloff values of 0 to 8 with 30% reduction. The detailed properties separately give heavySlamAttack as 1070, without explaining how that value relates to the Heavy Slam’s listed 642 Blast damage. A 0.7 wind-up is listed, but its applicable heavy attack is unspecified.
What do the listed comparison weapons offer?
Harmony’s stated effect applies to its Heavy Attacks: they condense Status Effect damage into one instance. Masseter grants Grendel immunity to staggers and knockdowns during heavy attacks when Grendel wields it. Skiajati is identified as a Nikana. These facts describe their respective effects or type but do not establish any of them as a substitute for Tatsu.
Limitations and tradeoffs
- The seeking projectile effect depends on building charges through kills.
- The charge requirement, projectile count, and damage of the kill-built effect are unspecified.
- Heavy Slam has separate listed values of 642 Blast damage and 1070 for heavySlamAttack; their relationship is unexplained.
Common mistakes to avoid
- Assuming a charge requirement, projectile count, or damage for the kill-built effect.
- Treating Heavy Slam’s 642 Blast damage and the separate 1070 heavySlamAttack value as interchangeable.






