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Strun Wraith
Warframe · Equipment

Strun Wraith

Semi-automatic shotgun with a larger magazine and higher status chance than the standard Strun

Released Sep 3, 2013

Strun Wraith is a mastery-rank-10 primary shotgun with a ten-round magazine, 12% normal status chance, and distinct Incarnon projectile and AoE attacks. Its normal hitscan range has listed falloff from 15 to 30 meters.

TypeShotgunMastery requirement10Critical chance18%Critical multiplier2.2
Strun Wraith GUIDE

Understand Strun Wraith

Useful when…

  • Use normal fire when you want a semi-automatic hitscan shotgun with more rounds before reloading than Strun.
  • Consider it when its higher listed normal critical and status chances suit your build.

Normal attack and handling

The normal attack is semi-automatic hitscan fire at 2.5 shots per second. It lists 40 damage per shot: Impact 26, Slash 8, and Puncture 6, plus 18% critical chance, a 2.2x critical multiplier, and 12% status chance. Damage falls off from 15 to 30 meters, with 50% reduction at the far end. A ten-round magazine reduces reload frequency compared with Strun, but the listed reload takes 5 seconds. Accuracy is 6.67.

Incarnon modes

Its Incarnon Form is a separate projectile attack: 2 shots per second, 200 projectile speed and flight, 100 Impact damage, 56% critical chance, a 3.4x critical multiplier, and 44% status chance. The separate Incarnon Form AoE lists Slash 90, Puncture 40, and Blast 70, with 20% falloff reduction over 0–4 meters. Do not treat these entries as the normal attack or add them together when describing a shot.

Investment and comparisons

Strun Wraith requires mastery 10, has a rank cap of 30, and one listed Naramon polarity. Compared with Strun, the supplied figures show higher normal critical chance, critical multiplier, and status chance, plus a larger magazine; its listed normal total damage is 40 versus Strun's 25. Its listed reload is also longer, 5 seconds versus 3.75. Arca Plasmor is another mastery-10 shotgun, but its comparison description emphasizes plasma blasts, stagger, and radiation rather than establishing identical handling. Choose based on the traits you need rather than assuming the Wraith is an across-the-board replacement.

Limitations and tradeoffs

  • Five-second reload can leave a long gap after the larger magazine is emptied.
  • Normal attack falloff begins at 15 meters and reaches 50% reduction at 30 meters.
  • Mastery requirement is higher than Strun's.

Common mistakes to avoid

  • Assuming the larger magazine means a faster reload.
  • Using the Incarnon mode statistics to describe normal fire.
  • Comparing only critical chance while overlooking damage falloff and reload time.

Effects and reference details

Detailed properties

Critical chance18%
Critical multiplier2.2×
Status chance12%
Listed attack rate2.5
Accuracy6.67
TriggerSemi
Magazine size10
Reload time5 seconds
Multishot10
Foundry Credits25,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack18%2.2×12%impact: 26, slash: 8, puncture: 6
Incarnon Form56%3.4×44%impact: 100
Incarnon Form AoE56%3.4×44%slash: 90, puncture: 40, blast: 70

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Strun Wraith — WARFRAME Wiki ↗
Technical source data for verification

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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