Understand Tenet Quanta
Useful when…
- Use the held beam for repeated electric hitscan fire.
- Consider the distinct cube attack entries separately when comparing their listed damage and status profiles.
Beam and cube attack entries
Beam fires at a listed speed of 10 and deals 18 Electricity damage, with 31% critical chance, 2.5x critical multiplier, and 26% status chance. Cube (direct hit) is listed as a projectile traveling at speed 25; it deals 180 Electricity damage with 5% critical chance, a 1.5x multiplier, and 100% status chance. Cube Explosion is a separate area attack entry dealing 150 Blast damage, with 5% critical chance and 26% status chance. The listing does not establish that a direct hit triggers the explosion.
Player-shot cube and handling
Cube (shot by player) is a fourth, separate entry: 600 Blast damage, 5% critical chance, a 1.5x critical multiplier, and 26% status chance, with listed falloff ending at 6 m. Do not combine these values with the direct-hit or explosion entries. The beam trigger is Held; the magazine holds 100 and reload takes 2 seconds.
Mode-specific comparisons
The beam lists 31% critical chance, while each cube entry lists 5%, so the beam's critical value does not describe the cube entries. The base Quanta is a lower-mastery rifle comparison. Acceltra and Acceltra Prime are described as rapid-fire plasma rocket weapons, offering a different firing style from Tenet Quanta's beam and separately listed cube attacks.
Limitations and tradeoffs
- Beam and cube entries have different critical and status profiles.
- The beam is hitscan; the direct-hit cube is listed as a projectile.
Common mistakes to avoid
- Do not apply the beam's 31% critical chance to cube entries, which each list 5%.
- Do not assume the cube direct hit triggers the separately listed Cube Explosion.






