Understand Tigris
Useful when…
- Consider the listed falloff when choosing engagement distance.
- Use the listed physical damage and two-round magazine to compare its attack handling with other shotguns.
Attack and falloff
The Normal Attack is hitscan and lists 21 Impact, 21 Puncture, and 168 Slash damage, five multishot, 10% critical chance, a 2x multiplier, and 16.8% status chance. The listed falloff starts at 10 m and ends at 20 m, where reduction is 52.38%. Multishot is listed without a projectile or pellet count.
Trigger and magazine
The weapon has a Duplex trigger, a two-round magazine, and a 1.8-second reload. Its description says it fires two bursts in rapid succession. The supplied details do not specify the firing sequence or establish that each magazine round corresponds to one burst.
Other shotgun mechanics
Corinth is described as offering a heavy blast and an explosive alternate round. Hek is described as having a tight spread and strong recoil, and Kohm grows more lethal with rapid successive fire. These descriptions present different mechanics from Tigris's listed duplex trigger and two-round magazine.
Limitations and tradeoffs
- The magazine holds two rounds and reload takes 1.8 seconds.
- The listed damage falloff begins at 10 m.
- Critical chance is listed as 10%.
Common mistakes to avoid
- Do not assume listed damage remains unchanged beyond the 10 m falloff start.
- Do not assume the two-round magazine corresponds one-to-one with the two described bursts.
- Do not interpret multishot 5 as a confirmed pellet count.






