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Tonkkatt
Warframe · Equipment

Tonkkatt

Tonfa whose Combo Multiplier buildup overheats the weapon and sets enemies ablaze.

Released Apr 17, 2025

Tonkkatt is a Grineer tonfa with Slash- and Puncture-based normal attacks, moderate critical stats, and a special heat effect tied to building the Combo Multiplier. Consider it if you want to build combo through melee use and trigger its overheating effect. The description does not specify the effect's damage, duration, or exact trigger threshold.

TypeTonfaMastery requirement9Critical chance23%Critical multiplier2.1
Tonkkatt GUIDE

Understand Tonkkatt

Useful when…

  • Build the Combo Multiplier to activate the stated overheating effect that sets enemies ablaze.
  • Use normal attacks for its 132 Slash and 33 Puncture damage profile.
  • Use slams when their area damage and falloff suit the situation.

What is its defining effect?

The description states that building the Combo Multiplier overheats the Tonkkatts, setting enemies ablaze. It does not provide a threshold, duration, area, or damage value for this effect. The weapon's listed base damage contains no Heat component, so do not treat the effect as a specified amount of added Heat damage on every hit.

How do its attacks work?

Normal attacks deal 165 listed damage: 132 Slash and 33 Puncture, with 23% critical chance, a 2.1× multiplier, and 21% status chance at listed speed 1.083. A regular slam deals 330 Impact in an area with falloff to 8 m and 50% reduction; a heavy slam deals 495 Blast with falloff to 9 m and 30% reduction. The listed heavy-attack damage is 660, distinct from the heavy-slam value. It has 2.5 m range and a 0.7-second wind-up.

What should you consider when investing?

Tonkkatt requires Mastery Rank 9, has a rank cap of 30, and lists one Madurai polarity. Its 23% critical chance, 2.1× multiplier, and 21% status chance support several possible build directions, but none guarantees a particular outcome for the Combo Multiplier effect.

How do the alternatives differ?

Azothane is a two-handed Nikana whose special move uses a simultaneous block and melee attack to produce a shockwave and add combo. Keratinos has increased heavy-attack range and can preserve extended range and slam radius for three minutes after a heavy attack at max combo. Dual Heat Swords are dual swords described as hitting multiple targets.

Limitations and tradeoffs

  • The overheating effect depends on Combo Multiplier buildup, with its numeric details unspecified.
  • Normal attacks do not list innate Heat damage despite the description's fire effect.
  • The weapon has 2.5 m range and a 0.7-second heavy-attack wind-up.

Common mistakes to avoid

  • Do not assume a specific Combo Multiplier threshold, duration, or bonus damage for overheating.
  • Do not mistake its Slash/Puncture normal-attack damage for innate Heat damage.
  • Do not confuse its 660 heavy-attack damage with the 495 heavy-slam value.

Effects and reference details

Detailed properties

Critical chance23%
Critical multiplier2.1×
Status chance21%
Listed attack rate1.08
Blocking angle60
Combo duration5 seconds
Follow through0.6
Range2.5 m
Foundry Credits15,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack23%2.1×21%slash: 132, puncture: 33
Slam Attack23%2.1×10%impact: 330
Heavy Slam Attack23%2.1×10%blast: 495

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Tonkkatt — WARFRAME Wiki ↗
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