Understand Tonkkatt
Useful when…
- Build the Combo Multiplier to activate the stated overheating effect that sets enemies ablaze.
- Use normal attacks for its 132 Slash and 33 Puncture damage profile.
- Use slams when their area damage and falloff suit the situation.
What is its defining effect?
The description states that building the Combo Multiplier overheats the Tonkkatts, setting enemies ablaze. It does not provide a threshold, duration, area, or damage value for this effect. The weapon's listed base damage contains no Heat component, so do not treat the effect as a specified amount of added Heat damage on every hit.
How do its attacks work?
Normal attacks deal 165 listed damage: 132 Slash and 33 Puncture, with 23% critical chance, a 2.1× multiplier, and 21% status chance at listed speed 1.083. A regular slam deals 330 Impact in an area with falloff to 8 m and 50% reduction; a heavy slam deals 495 Blast with falloff to 9 m and 30% reduction. The listed heavy-attack damage is 660, distinct from the heavy-slam value. It has 2.5 m range and a 0.7-second wind-up.
What should you consider when investing?
Tonkkatt requires Mastery Rank 9, has a rank cap of 30, and lists one Madurai polarity. Its 23% critical chance, 2.1× multiplier, and 21% status chance support several possible build directions, but none guarantees a particular outcome for the Combo Multiplier effect.
How do the alternatives differ?
Azothane is a two-handed Nikana whose special move uses a simultaneous block and melee attack to produce a shockwave and add combo. Keratinos has increased heavy-attack range and can preserve extended range and slam radius for three minutes after a heavy attack at max combo. Dual Heat Swords are dual swords described as hitting multiple targets.
Limitations and tradeoffs
- The overheating effect depends on Combo Multiplier buildup, with its numeric details unspecified.
- Normal attacks do not list innate Heat damage despite the description's fire effect.
- The weapon has 2.5 m range and a 0.7-second heavy-attack wind-up.
Common mistakes to avoid
- Do not assume a specific Combo Multiplier threshold, duration, or bonus damage for overheating.
- Do not mistake its Slash/Puncture normal-attack damage for innate Heat damage.
- Do not confuse its 660 heavy-attack damage with the 495 heavy-slam value.






