Understand Vectis
Useful when…
- Consider the normal attack's hitscan profile and falloff endpoints when evaluating ranged use.
- Keep the Incarnon Form, Headshot AoE, and Embed AoE entries separate from one another and from normal fire.
Normal attack
The Normal Attack lists 225 damage per attack, split into 90 Impact, 78.75 Puncture, and 56.25 Slash; these are listed base values, not a modded result. It has 25% critical chance, 2× critical multiplier, 30% status chance, and listed fire rate 1.5. The magazine holds one round and reload takes one second. Falloff starts at 400 m and reaches a 50% reduction at 600 m; the full curve is not specified.
Incarnon entries
Incarnon Form, Incarnon Form Headshot AoE, and Incarnon Form Embed AoE are separately listed attacks, each with 5 Cold damage. The projectile form lists 30% critical chance and 2.5× multiplier; the AoE entries have falloff endpoints at 6.7 m and 0.15 m, with no listed reduction.
Comparison
Vectis Prime lists 350 normal-attack damage compared with Vectis's 225; this is a comparison of listed base normal-attack damage only, not general performance. Vulkar Wraith and Vadarya Prime are other sniper candidates, but the supplied comparison descriptions do not establish their overall handling relative to Vectis.
Limitations and tradeoffs
- The normal attack's one-round magazine requires reloading after each round.
- Incarnon entries are separate from normal fire and have unspecified transformation conditions.
- Normal attack falloff reaches a 50% reduction at 600 m.
Common mistakes to avoid
- Applying Incarnon properties to the normal hitscan attack.
- Treating 225 listed damage as a modded result.
- Assuming the three Incarnon entries occur together or calling their falloff endpoints radii.






