Understand Venato Prime
Useful when…
- Use normal attacks for its Puncture-weighted damage and listed critical and status chances.
- Consider its regular and heavy slams as distinct area attacks with different damage types and falloff.
- Use its listed 2.8 m range and Madurai polarity when considering melee handling and mod slots.
Normal attack profile
The Normal Attack lists 245 total damage: 122.5 Puncture, 85.75 Slash, and 36.75 Impact. It has 34% critical chance, a 2.3× critical multiplier, 32% status chance, and listed speed 1.166. [evidence: wf-equipment-lotus-weapons-tenno-melee-scythe-primevento-primeventoscythe:details]
Regular and heavy slams
The regular Slam Attack lists 490 Impact damage in an area, with falloff from 0 to 8 m and 50% reduction. The Heavy Slam Attack entry lists 735 Blast damage, with falloff from 0 to 9 m and 30% reduction. Separately, the details list heavy-slam damage as 1,225 and heavy-attack damage as 1,470. These are distinct listed values; the heavy-slam figures are inconsistent, so 735 should not be treated as a reconciled value. [evidence: wf-equipment-lotus-weapons-tenno-melee-scythe-primevento-primeventoscythe:details]
Handling and progression
The scythe lists 2.8 m range, 0.6 follow-through, a 60-degree blocking angle, a one-second heavy-attack wind-up, one Madurai polarity, Mastery requirement 14, and rank cap 30. The listed critical and status chances describe base properties, not a finished build or final damage. [evidence: wf-equipment-lotus-weapons-tenno-melee-scythe-primevento-primeventoscythe:record, wf-equipment-lotus-weapons-tenno-melee-scythe-primevento-primeventoscythe:details]
Other melee attack patterns
Glaive Prime is described as effective in close quarters and at range when thrown. Cobra & Crane Prime stuns enemies with the first strike in a combo when wielded by Baruuk. Fang Prime is described as dual daggers that pierce hardened materials. These offer different attack patterns or conditions; the descriptions do not establish a direct ranking against Venato Prime. [evidence: wf-equipment-lotus-weapons-tenno-melee-glaives-primeglaive-primeglaiveweapon:comparison, wf-equipment-lotus-weapons-tenno-melee-swordsandboards-primecobraandcrane-primecobraandcraneweapon:comparison, wf-equipment-lotus-weapons-tenno-melee-dualdagger-fangprimedagger:comparison]
Limitations and tradeoffs
- Normal attack damage is Puncture-weighted.
- The listed one-second heavy-attack wind-up is a handling detail; no comparative speed baseline is provided.
- Heavy-attack damage and heavy-slam damage are separate values, and two listed heavy-slam figures are inconsistent.
Common mistakes to avoid
- Treating the listed 1,470 heavy-attack value as the heavy-slam value.
- Presenting 735 as a reconciled heavy-slam value despite the separately listed 1,225 figure.
- Applying the regular slam's falloff values to the heavy slam.






