Understand Fang Prime
Useful when…
- Use for close-range dual-dagger attacks when critical investment and Puncture-weighted damage suit your approach.
- Consider it when you want a faster listed normal attack than the regular Fang, while accepting a higher Mastery requirement.
How do the attacks differ?
Normal attacks deal 178 total damage: 124.6 Puncture, 26.7 Impact, and 26.7 Slash, at speed 1. They have 26% critical chance, a 2.6× multiplier, and 26% status chance. The regular Slam Attack deals 356 Impact in an area with 50% falloff from 0 to 6 metres. Heavy Slam deals 534 Blast in an area with 30% falloff from 0 to 7 metres. Both slam modes list 10% status chance. The direct Heavy Attack is listed separately at 356 damage.
When is it worth considering?
Its critical profile is stronger than the listed Fang candidate’s 8% critical chance and 1.5× multiplier, and it has a higher normal status chance than Fang’s listed 16%. It also has a shorter listed Heavy Attack wind-up of 0.5 seconds and the same 1.75 range. Those figures make Fang Prime a clear stat-profile comparison, while its Mastery Rank 10 requirement makes it a later progression option.
What does it compare against?
Glaive Prime is a thrown glaive, Synoid Heliocor is a hammer with a described Heavy Attack kill effect and fatal-strike scans, and Amphis is a staff described as connecting with multiple enemies. These are distinct weapon types and utility profiles rather than direct dual-dagger replacements. Their descriptions support considering them only when those specific handling or utility traits are desired.
Limitations and tradeoffs
- Short 1.75 range requires close positioning.
- Heavy slam mode lists 10% status chance despite the normal attack’s 26%.
- Requires Mastery Rank 10.
Common mistakes to avoid
- Do not assume slam modes inherit the normal attack’s 26% status chance; they list 10%.
- Do not confuse the 534 Heavy Slam with the 356 direct Heavy Attack.






