Understand Verdilac
Useful when…
- Combat using the whip's listed range of about 3.0 and its tactical energy wave.
- Choosing between normal physical strikes and a separate toxin wave attack.
Normal strikes and energy wave
Normal attacks deal 213 damage: 106.5 Slash, 85.2 Puncture, and 21.3 Impact. They list 30% critical chance, a 2.5× critical multiplier, and 21% status chance. The tactical energy wave is a separate attack listed at 213 Toxin damage, with the same critical stats and 21% status chance. Its explosion is another mode, listed at 2 Electricity damage and 0% status chance.
Slam modes and handling
Regular slam deals 426 Electricity with 30% status chance, falloff from 0 to 7, and 50% reduction. Heavy slam deals 639 Electricity with 10% status chance, falloff from 0 to 9, and 30% reduction. Listed range is about 3.0, follow-through is 0.5, heavy-attack wind-up is 0.4 seconds, and blocking angle is 45 degrees.
Mastery and alternatives
Verdilac requires Mastery Rank 13 and has no polarity listed. Korumm is a Rank 13 polearm with a tactical combo; Nepheri is a Rank 13 dual-dagger weapon whose description mentions a short-range fireball combo. Amphis is a Rank 5 staff described as connecting with multiple enemies. These differ in weapon type and described attacks, so they are alternatives for distinct handling preferences rather than direct upgrades.
Limitations and tradeoffs
- The energy wave and its explosion have different damage types and status behavior.
- Follow-through is listed as 0.5.
- No innate polarity is listed.
Common mistakes to avoid
- Do not describe the wave explosion as having the wave's damage or status behavior.
- Keep slam values separate from the wave and normal attack.






