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Wyrm Prime
Warframe · Equipment

Wyrm Prime

Sentinel with elevated listed Shield and Armor values

Released Jun 11, 2014

Wyrm Prime is a Sentinel with 450 Health, 600 Shield, and 150 Armor. Consider it when you want those listed defenses and wish to equip Crowd Dispersion for knockdowns against nearby groups. Its compatible Negate precept can also periodically prevent Status Effects from applying to its owner. Both effects require equipping the relevant precept.

TypeSentinelMastery requirement0Armor150Health450Shield600
Wyrm Prime GUIDE

Understand Wyrm Prime

Useful when…

  • Building around its listed Shield and Armor values
  • Equipping Crowd Dispersion for conditional nearby-group knockdowns
  • Equipping Negate for periodic Status Effect prevention

Defenses and comparison

Wyrm Prime’s listed profile is 450 Health, 600 Shield, and 150 Armor. Standard Wyrm has 560 Health, 250 Shield, and 80 Armor, so Prime has lower Health but higher Shield and Armor in this comparison. These are separate defensive values, not a single overall ranking. Carrier Prime is another listed Sentinel with 650 Health, 300 Shield, and 150 Armor, while Helios is described as having an automatic Codex scanning role when equipped with a Codex Scanner and an available charge. Those are different stated considerations rather than direct substitutes for Wyrm Prime’s precepts.

Crowd control and status protection

When equipped, Crowd Dispersion causes a radial knockdown if multiple enemies are nearby: at rank 5 it reaches 10.0 m and deals 10.0 Damage, compared with 6.0 m and 6.0 Damage at rank 0. Negate is a separate compatible precept; at rank 5 it prevents Status Effects from applying to the owner once every 5 seconds, versus every 15 seconds at rank 0. Neither effect should be treated as an innate always-active bonus, and the facts do not specify a Crowd Dispersion cooldown.

Build planning

The listed build price is 15,000 and build time is 86,400 seconds (24 hours). Required components include one blueprint, one each of the Carapace, Cerebrum, and Systems, plus six Orokin Cells. Four Penjaga polarities are listed. No weapon is identified in the supplied information, so the article cannot assess a weapon pairing or attack profile.

Limitations and tradeoffs

  • Wyrm Prime’s listed Health is lower than standard Wyrm’s, while its Shield and Armor are higher.
  • Crowd Dispersion and Negate only provide their stated effects when their respective precepts are equipped.

Common mistakes to avoid

  • Assuming Crowd Dispersion or Negate is active without equipping that precept.
  • Treating Negate as continuous status immunity despite its stated interval.
  • Comparing only Health and overlooking the separate Shield and Armor values.

Effects and reference details

Detailed properties

Listed health450
Listed shields600
Listed armor150
Energy100
Foundry Credits15,000
Foundry time24 hours

Compatible precept mods

Equip the relevant mod to use its effect; these bonuses are not all active by default.

PreceptEffect at maximum mod rank
Crowd DispersionUnleashes a 10.0m radial knockdown when multiple enemies are nearby, dealing 10.0 Damage.
NegateSentinel prevents Status Effects from applying to its owner once every 5s.

References and version

Game data version: Pinned public export

Wyrm Prime — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Warframe Public Export ↗

Original data record ↗

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