Understand Wyrm
Useful when…
- Using Crowd Dispersion's knockdown when multiple enemies are nearby
- Equipping Negate for periodic status-effect prevention
Crowd Dispersion
When equipped, Crowd Dispersion unleashes a radial knockdown when multiple enemies are nearby. At rank 5, its radius is 10.0 m and it deals 10.0 Damage; at rank 0, its radius is 6.0 m and it deals 6.0 Damage. The description does not state a frequency or cooldown.
Weapon and defenses
Wyrm comes with a laser rifle, but no attack statistics are listed. Its defenses are 560 Health, 250 Shield, and 80 Armor. The supplied comparison candidate is Dethcube Prime, not Wyrm Prime, so it does not support a Wyrm Prime defense comparison.
Negate
When equipped, Negate prevents Status Effects from applying to its owner once every 5 seconds at rank 5, or once every 15 seconds at rank 0. This is periodic prevention, separate from Crowd Dispersion's knockdown.
Build and polarities
The listed build price is 15,000 and build time is 86,400 seconds (24 hours). Its recipe includes one blueprint, 500 Alloy Plate, 400 Circuits, one Control Module, and 200 Nanospores. Wyrm has four listed Penjaga polarities.
Limitations and tradeoffs
- Crowd Dispersion requires multiple nearby enemies and must be equipped.
- Negate's prevention is periodic, with a rank 5 interval of once every 5 seconds.
Common mistakes to avoid
- Expecting Crowd Dispersion without multiple nearby enemies.
- Treating compatible precept effects as innate without equipping them.
- Reading Negate's periodic prevention as continuous immunity to Status Effects.






