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Xoris
Warframe · Equipment

Xoris

Glaive with charged and recalled explosive throws

Released Jun 11, 2020

Xoris is a glaive whose thrown attacks produce electric explosions, with a stronger charged throw and recall explosion modes. Consider it when you want melee handling plus a thrown attack, and can manage charge and recall timing. Its description also says it can chain combos infinitely.

TypeGlaiveMastery requirement4Critical chance20%Critical multiplier2.4
Xoris GUIDE

Understand Xoris

Useful when…

  • Combat that benefits from thrown glaive attacks and area explosions.
  • Players who want to use the charged throw and recall modes deliberately.

Throw and explosion behavior

The ordinary throw lists 120 physical damage across Impact, Slash and Puncture, with 20% critical chance, 2.4× critical multiplier and 18% status chance. Its bounce explosion is a separate area mode dealing 250 Electricity, with falloff from 0 to 8 and 70% reduction; recall explosion deals 500 Electricity with no listed falloff reduction over that range. Charged throw takes 1.2 seconds and lists 22% critical chance and 20% status chance. Its bounce explosion deals 500 Electricity with 70% reduction over 0–9; charged recall explosion deals 1000 Electricity with no listed falloff reduction over that range. Keep throw hits and their explosion modes distinct.

Melee use and build

Normal melee attacks list 120 physical damage, speed 1.17, 20% critical chance and 18% status chance. Regular slam is separately listed as an area attack dealing 240 Electricity, with falloff from 0 to 6 and 50% reduction; heavy slam deals 360 Electricity, with falloff from 0 to 8 and 30% reduction. Xoris requires Mastery Rank 4, has a listed 1.3 melee range and no innate polarity listed. The description says its combos can chain infinitely. Falcor is another Corpus glaive, while Scindo is a heavy blade and Dark Sword is a sword described as having innate Radiation damage; those are different handling choices. The Xoris record lists its parts and a 30-second build time but does not establish present availability.

Limitations

Charged throw has a listed 1.2-second charge time, so it requires more setup than the ordinary throw. Bounce and recall explosions have different falloff behavior, and regular and heavy slams have separate damage values. Do not interpret the infinite-combo description as a claim about infinite range or damage.

Limitations and tradeoffs

  • Charged throw takes 1.2 seconds.
  • Bounce explosions have 70% falloff reduction; recall explosions list none.
  • Listed melee range is 1.3.

Common mistakes to avoid

  • Do not confuse charged throw explosion values with ordinary throw values.
  • Do not interpret infinite combo chaining as infinite attack range or damage.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier2.4×
Status chance18%
Listed attack rate1.17
Blocking angle55
Combo duration5 seconds
Follow through0.7
Range1.3 m
Foundry Credits15,000
Foundry time0.01 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack20%2.4×18%impact: 24, slash: 55.2, puncture: 40.8
Throw20%2.4×18%impact: 24, slash: 55.2, puncture: 40.8
Throw Bounce Explosion20%2.4×18%electricity: 250
Throw Recall Explosion20%2.4×18%electricity: 500
Charged Throw22%2.4×20%impact: 24, slash: 55.2, puncture: 40.8
Charged Throw Bounce Explosion22%2.4×20%electricity: 500
Charged Throw Recall Explosion22%2.4×20%electricity: 1000
Slam Attack20%2.4×34%electricity: 240
Heavy Slam Attack20%2.4×34%electricity: 360

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Xoris — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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