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Fatal Attraction
Warframe · Mod

Fatal Attraction

Djinn precept that attracts nearby enemies and detonates them at close range. Consider it when you want Djinn to draw enemies toward you and add a close-range blast.

Released Sep 13, 2013

Fatal Attraction pulls enemies within range toward you; once they reach its detonation radius, they take listed damage. Killing them before detonation increases lure time and reduces cooldown, making the precept more useful when you can eliminate drawn enemies promptly.

TypeDjinnPolaritypenjagaMax rank5Base drain2VariantStandardRarityCommon
Fatal Attraction GUIDE

Understand Fatal Attraction

Useful when…

  • Draw nearby enemies inward while fighting around Djinn.
  • Use the precept when you can kill attracted enemies before they reach the detonation distance, supporting the stated increase to lure time and reduction to cooldown.

Range, detonation, and condition

At rank 0, enemies within 10 m are drawn to you and detonate at 3.5 m for 100 damage. Rank 3 lists 16 m attraction, a 5 m detonation distance, and 180 damage. At rank 5, these values reach 20 m, 6 m, and 250 damage. The description says killing attracted enemies before detonation increases lure time and reduces cooldown; it gives no numerical values for those changes.

wiki.warframe.com ↗

Fit and rank investment

Fatal Attraction is a standard Djinn precept with Penjaga polarity, base drain 2, and a maximum rank of 5. Its listed examples cost 10 Endo and 483 Credits for the first step, 40 Endo and 1,932 Credits from rank 2 to 3, and 160 Endo and 7,728 Credits from rank 4 to 5. Higher ranks expand attraction and detonation ranges and raise listed damage; invest further if those changes suit your intended Djinn setup.

wiki.warframe.com ↗

Related Djinn precepts

Thumper directs Djinn to attack its first visible enemy within 60 m, so it serves a different behavior than Fatal Attraction’s pull-and-detonate effect. Reawaken instead concerns Djinn recovery: Energy Orbs reduce its recovery timer by 6 seconds, restore 300 Overshields per orb, and increase maximum Overshields by 900. These are distinct precepts, not equivalent effects.

Limitations and tradeoffs

  • Draws enemies close to you before detonating, so its effect brings combat inward.
  • Its stated lure-time and cooldown benefit depends on killing enemies before detonation.

Common mistakes to avoid

  • Assuming the precept detonates at its attraction radius; the detonation distance is smaller.
  • Expecting the lure-time and cooldown benefit without killing attracted enemies before detonation.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Enemies within 10m are drawn to you. Once they are within 3.5m, they detonate for 100 Damage. Kill them before detonation to increase lure time and reduce cooldown.200
1Enemies within 12m are drawn to you. Once they are within 4m, they detonate for 125 Damage. Kill them before detonation to increase lure time and reduce cooldown.310483
2Enemies within 14m are drawn to you. Once they are within 4.5m, they detonate for 150 Damage. Kill them before detonation to increase lure time and reduce cooldown.4301,449
3Enemies within 16m are drawn to you. Once they are within 5m, they detonate for 180 Damage. Kill them before detonation to increase lure time and reduce cooldown.5703,381
4Enemies within 18m are drawn to you. Once they are within 5.5m, they detonate for 200 Damage. Kill them before detonation to increase lure time and reduce cooldown.61507,245
5Enemies within 20m are drawn to you. Once they are within 6m, they detonate for 250 Damage. Kill them before detonation to increase lure time and reduce cooldown.731014,973

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Fatal Attraction — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Enemies within 10m are drawn to you. Once they are within 3.5m, they detonate for 100 Damage. Kill them before detonation to increase lure time and reduce cooldown.200
1Enemies within 12m are drawn to you. Once they are within 4m, they detonate for 125 Damage. Kill them before detonation to increase lure time and reduce cooldown.310483
2Enemies within 14m are drawn to you. Once they are within 4.5m, they detonate for 150 Damage. Kill them before detonation to increase lure time and reduce cooldown.4301,449
3Enemies within 16m are drawn to you. Once they are within 5m, they detonate for 180 Damage. Kill them before detonation to increase lure time and reduce cooldown.5703,381
4Enemies within 18m are drawn to you. Once they are within 5.5m, they detonate for 200 Damage. Kill them before detonation to increase lure time and reduce cooldown.61507,245
5Enemies within 20m are drawn to you. Once they are within 6m, they detonate for 250 Damage. Kill them before detonation to increase lure time and reduce cooldown.731014,973

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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